Initial commit: stuff does not work
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195
script.js
Normal file
195
script.js
Normal file
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const SVG_WIDTH = 960;
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const SVG_HEIGHT = 500;
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const BOX_WIDTH = 60;
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const BOX_HEIGHT = 20;
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const graph = {
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nodes: [
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{
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name: "from",
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fixed: true,
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x: 0,
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y: 0,
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w: BOX_WIDTH,
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h: BOX_HEIGHT,
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},
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{
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name: 'to',
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fixed: true,
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x: 250,
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y: 250,
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w: BOX_WIDTH,
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h: BOX_HEIGHT,
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}
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],
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links: [
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{
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// id: 0,
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source: 0,
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target: 1,
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}
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]
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}
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const generateMarkerId = link => `arrowhead-${link.source.index}-${link.target.index}`.replace(/\s/g, "-");
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const svg = d3
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.select("body")
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.append("svg")
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.attr("width", SVG_WIDTH)
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.attr("height", SVG_HEIGHT);
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const forceLink = d3
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.forceLink()
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.id(link => link.id)
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.strength(_ => 0.002);
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const forceNode = d3
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.forceManyBody()
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.strength(-400);
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const forceDragDrop = d3
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.drag()
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.on("start", node => {
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node.fx = node.x;
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node.fy = node.y;
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})
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.on("drag", (event, node) => {
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force.alphaTarget(0.1).restart();
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node.fx = event.x;
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node.fy = event.y;
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})
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.on("end", (event, node) => {
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if (!event.active) force.alphaTarget(0);
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node.fx = null;
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node.fy = null;
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})
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const force = d3
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.forceSimulation()
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.force("charge", forceNode)
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.force("link", forceLink);
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const link = svg
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.selectAll(".link")
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.data(graph.links)
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.enter()
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.append("line")
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.attr("class", "link")
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.style("stroke-width", "5")
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.attr("marker-end", "url(#arrow)")
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.each(link => {
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svg
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.append("marker")
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.attr("id", generateMarkerId(link))
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.attr("viewBox", "0 -5 10 5")
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.attr("markerWidth", 2)
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.attr("markerHeight", 4)
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.attr("orient", "auto")
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.attr("refX", 30)
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.attr("refY", 0)
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.append("path")
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.attr("d", "M 0 5 L 10 0 L 0 -5 Z")
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.attr("fill", link.color); // Set the fill color to the link's color
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})
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.attr("marker-end", link => `url(#${generateMarkerId(link)})`)
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.call(forceDragDrop)
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const node = svg
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.selectAll(".node")
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.data(graph.nodes)
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.enter()
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.append("rect")
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.attr("class", "node")
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.attr("width", d => d.w)
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.attr("height", d => d.h)
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.style("fill", "blue")
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.call(forceDragDrop)
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.append("title")
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.text(d => d.name);
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// force.start();
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force.on("tick", () => {
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console.log("lmao")
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link
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.attr("x1", d => d.source.x) // + d.source.w / 2
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.attr("y1", d => d.source.y) // + d.source.h / 2
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.attr("x2", d => d.target.x) // + d.target.w / 2
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.attr("y2", d => d.target.y) // + d.target.h / 2
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// .each(link => {
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// const markerId = generateMarkerId(link);
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// const linkAngle = angle_between(
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// link.source.x,
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// -link.source.y,
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// link.target.x,
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// -link.target.y
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// );
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// const intersectionPoint = box_intersection(
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// linkAngle,
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// link.target.w,
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// link.target.h,
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// 0
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// );
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// const x = d3.select(`#${markerId}`)
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// const distance = Math.sqrt( ((intersectionPoint.x)**2) + ((intersectionPoint.y) ** 2) );
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// //console.log(distance)
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// x.attr('refX', _ => distance);
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// });
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node
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.attr("x", d => d.x)
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.attr("y", d => d.y);
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});
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const angle_between = (x1, y1, x2, y2) => {
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let angle = Math.atan2(y2-y1, x2-x1);
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if (angle < 0) angle += 2*Math.PI
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return angle;
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}
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const mod = (n, m) => ((n % m) + m) % m;
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const hits_border_radius = (angle, box_width, box_height, border_radius) => {
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const height = box_height / 2;
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const width = box_width / 2;
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const p1 = [width, height - border_radius]
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const p2 = [width - border_radius, height]
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const border_angle1 = angle_between(0,0, p1[0], p1[1])
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const border_angle2 = angle_between(0,0, p2[0], p2[1])
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return [
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angle,
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mod(angle-(Math.PI/2), Math.PI*2),
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mod(angle-(Math.PI), Math.PI*2),
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mod(angle-(3*Math.PI/2), Math.PI*2)
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].some(angle => border_angle1 < angle && angle < border_angle2);
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}
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const box_intersection = (angle, box_width, box_height, border_radius) => {
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const half_height = box_height / 2;
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const half_width = box_width / 2;
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if (hits_border_radius(angle, half_width, half_height, border_radius)) {
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return arc_border_box_intersection(angle, half_width, half_height, border_radius)
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}
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return straight_border_box_intersection(angle, half_width, half_height)
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}
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const straight_border_box_intersection = (angle, box_width, box_height) => {
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return {y: Math.cos(angle)*box_width, x: Math.sin(angle)*box_height}
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}
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const arc_border_box_intersection = (angle, box_width, box_height, border_radius) => {
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//TODO:
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return 1;
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}
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// console.log(straight_border_box_intersection(angle_between(10,0,0,10), 10, 10))
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