Files
anyrun/plugins/symbols/src/lib.rs
2022-12-31 12:51:46 +02:00

89 lines
2.5 KiB
Rust

use std::{collections::HashMap, fs};
use abi_stable::std_types::{ROption, RString, RVec};
use anyrun_plugin::{anyrun_interface::HandleResult, plugin, Match, PluginInfo};
use fuzzy_matcher::FuzzyMatcher;
use serde::Deserialize;
include!(concat!(env!("OUT_DIR"), "/unicode.rs"));
#[derive(Clone, Debug)]
struct Symbol {
chr: String,
name: String,
}
#[derive(Deserialize, Debug)]
struct Config {
symbols: HashMap<String, String>,
}
fn init(config_dir: RString) -> Vec<Symbol> {
// Try to load the config file, if it does not exist only use the static unicode characters
if let Ok(content) = fs::read_to_string(format!("{}/symbols.ron", config_dir)) {
match ron::from_str::<Config>(&content) {
Ok(config) => {
let symbols = UNICODE_CHARS
.iter()
.map(|(name, chr)| (name.to_string(), chr.to_string()))
.chain(config.symbols.into_iter())
.map(|(name, chr)| Symbol { chr, name })
.collect();
return symbols;
}
Err(why) => {
println!("Error parsing symbols config file: {}", why);
}
}
}
UNICODE_CHARS
.iter()
.map(|(name, chr)| Symbol {
chr: chr.to_string(),
name: name.to_string(),
})
.collect()
}
fn info() -> PluginInfo {
PluginInfo {
name: "Symbols".into(),
icon: "accessories-character-map".into(),
}
}
fn get_matches(input: RString, symbols: &mut Vec<Symbol>) -> RVec<Match> {
let matcher = fuzzy_matcher::skim::SkimMatcherV2::default().ignore_case();
let mut symbols = symbols
.clone()
.into_iter()
.filter_map(|symbol| {
matcher
.fuzzy_match(&symbol.name, &input)
.map(|score| (symbol, score))
})
.collect::<Vec<_>>();
// Sort the symbol list according to the score
symbols.sort_by(|a, b| b.1.cmp(&a.1));
symbols.truncate(3);
symbols
.into_iter()
.map(|(symbol, _)| Match {
title: symbol.chr.into(),
description: ROption::RSome(symbol.name.into()),
icon: ROption::RNone,
id: ROption::RNone,
})
.collect()
}
fn handler(selection: Match, _symbols: &mut Vec<Symbol>) -> HandleResult {
HandleResult::Copy(selection.title.into_bytes())
}
plugin!(init, info, get_matches, handler, Vec<Symbol>);