Added task
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23
html/tasks/chapter_10/snake/oppgave.html
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23
html/tasks/chapter_10/snake/oppgave.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<title>Snake</title>
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<link rel="stylesheet" href="../../../../resources/css/main.css" />
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<script async src="./script.js"></script>
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</head>
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<body>
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<h1>Snake</h1>
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<div class="center">
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<canvas id="game"></canvas>
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<button class="big" id="start">Start game</button>
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</div>
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</body>
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</html>
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123
html/tasks/chapter_10/snake/script.js
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123
html/tasks/chapter_10/snake/script.js
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// @ts-check
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/* Initialize variables */
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const pixelSize = 20;
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const pixelAmount = 40;
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/* Register HTML DOM elements by variables */
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const canvas = document.getElementById('game');
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const game = canvas.getContext('2d');
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const startButton = document.getElementById('start');
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/* Add event listeners */
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document.addEventListener('keydown', updateDirection, false);
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startButton.addEventListener('click', gameLoop, false);
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/* Initialize HTML with functions */
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canvas.style.display = 'block';
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canvas.style.width = canvas.style.height = `${pixelSize * pixelAmount}px`;
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canvas.style.backgroundColor = '#ffffff';
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/* Snake class */
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class snake {
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constructor() {
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this.x = 0;
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this.y = 0;
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this.speed = 5;
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this.direction = 'left';
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this.tail = [
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[3, 0],
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[2, 0],
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[1, 0],
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[0, 0],
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];
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this.color = '#00ff00';
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}
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draw() {
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game.fillStyle = this.color;
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for (let tailPoint = 0; tailPoint < this.tail.length; tailPoint++) {
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/* Correct tailpoint x and y to actual size */
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const pixelPosition = this.tail[tailPoint].map(
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point => point * pixelSize
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);
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game.fillRect(
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pixelPosition[0],
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pixelPosition[1],
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pixelPosition[0] + pixelSize,
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pixelPosition[1] + pixelSize
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);
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}
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}
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updateTail() {
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this.tail.pop();
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switch (this.direction) {
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case 'left':
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this.tail.unshift([this.tail[0][0] + 1, this.tail[0][1]]);
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break;
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case 'right':
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this.tail.unshift([this.tail[0][0] - 1, this.tail[0][1]]);
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break;
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case 'up':
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this.tail.unshift([this.tail[0][0], this.tail[0][1] - 1]);
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break;
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case 'down':
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this.tail.unshift([this.tail[0][0], this.tail[0][1] + 1]);
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break;
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}
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}
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}
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/* Apple class */
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class apple {
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constructor() {
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this.x = 0;
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this.y = 0;
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}
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}
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const Snake = new snake();
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/* Wrapper function for gameloop */
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function gameLoop() {
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/* Slow down loop */
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setTimeout(() => {
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window.requestAnimationFrame(gameLoop);
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gameUpdate();
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}, 1000 / Snake.speed);
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}
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/* Function that is being run each tick */
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function gameUpdate() {
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/* Draw snake */
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Snake.draw();
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Snake.updateTail();
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}
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/* Update direction for snake */
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function updateDirection(evt) {
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const key = evt.code;
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console.log(key);
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switch (key) {
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case 'ArrowLeft':
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evt.preventDefault();
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Snake.direction = 'left';
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break;
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case 'ArrowRight':
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evt.preventDefault();
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Snake.direction = 'right';
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break;
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case 'ArrowUp':
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evt.preventDefault();
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Snake.direction = 'up';
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break;
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case 'ArrowDown':
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evt.preventDefault();
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Snake.direction = 'down';
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break;
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}
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}
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@@ -40,6 +40,12 @@
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<p><a href="./html/tasks/chapter_6/task3_kvitter/oppgave.html">Oppgave 3 - Kvitter</a></p>
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<p><a href="./html/tasks/chapter_6/task10_localstorage/oppgave.html">Oppgave 10 - Localstorage & JSON test</a></p>
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<h2>Kapittel 8</h2>
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<p><a href="./html/tasks/chapter_8/task3_randomArrayData/oppgave.html">Oppgave 3 - Random Array Data</a></p>
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<h2>Kapittel 10</h2>
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<p><a href="./html/tasks/chapter_10/snake/oppgave.html">Snake</a></p>
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<br><br>
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<h2 style="color: #f92677;">Prøver</h2>
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