Several changes
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@@ -1,15 +1,18 @@
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import 'dart:math' as math;
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class Point {
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final double x;
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final double y;
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const Point(this.x, this.y);
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import '../common/Point.dart';
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@override
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String toString() => '($x,$y)';
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}
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// class Point {
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// final double x;
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// final double y;
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// const Point(this.x, this.y);
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// @override
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// String toString() => '($x,$y)';
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// }
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double thrt(double x) =>
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x > 0 ? math.pow(x, 1.0 / 3).toDouble() : -math.pow(-x, 1.0 / 3).toDouble();
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@@ -23,10 +26,10 @@ double cb(x) => x * x * x;
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/// x(t) = t^3 T + 3t^2(1-t) U + 3t(1-t)^2 V + (1-t)^3 W
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double time(Point pt1, Point ct1, Point ct2, Point pt2, double x) {
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// var C = Cubic, a,b,c,d,p,q,lambda,sqlambda,tmp,addcoef,t,qb,qc,norm,angle,fact;
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final double a = pt1.x - 3 * ct1.x + 3 * ct2.x - pt2.x;
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final double b = 3 * ct1.x - 6 * ct2.x + 3 * pt2.x;
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final double c = 3 * ct2.x - 3 * pt2.x;
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final double d = pt2.x - x;
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final num a = pt1.x - 3 * ct1.x + 3 * ct2.x - pt2.x;
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final num b = 3 * ct1.x - 6 * ct2.x + 3 * pt2.x;
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final num c = 3 * ct2.x - 3 * pt2.x;
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final num d = pt2.x - x;
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if (a.abs() < 0.000000001) { // quadratic
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if (b.abs() < 0.000000001) return -d / c; // linear
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