haraldhv
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aigo
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aigo/lib/state.h

36 lines
625 B
C++

#ifndef _STATE_H_
#define _STATE_H_
#include "settings.h"
#include <SDL/SDL.h>
#include <stdint.h>
#define PX_(p, x, y, w, h) ((p)[(x)+(y)*(w)])
#define PX(i,x,y) (PX_((uint32_t*)(i)->pixels, (x), (y), (i)->w, (i)->h))
#define iter_pixels(s,x,y) for (x = 0; x < s->w; x++) for (y = 0; y < s->h; y++)
/**
* Describes the current state of a go board.
*/
class State
{
public:
/**
* Standard constructor
*/
State( void );
void setSize(int size) { State::size = size; }
static State generateState( SDL_Surface *board, Settings settings);
private:
static int size;
};
#endif /* ifndef _STATE_H_ */