#ifndef _STATE_H_ #define _STATE_H_ #include "settings.h" #include #include #define PX_(p, x, y, w, h) ((p)[(x)+(y)*(w)]) #define PX(i,x,y) (PX_((uint32_t*)(i)->pixels, (x), (y), (i)->w, (i)->h)) #define iter_pixels(s,x,y) for (x = 0; x < s->w; x++) for (y = 0; y < s->h; y++) /** * Describes the current state of a go board. */ class State { public: /** * Standard constructor */ State( void ); void setSize(int size) { State::size = size; } static State generateState( SDL_Surface *board, Settings settings); private: static int size; }; #endif /* ifndef _STATE_H_ */