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aigo
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aigo/lib/state.h

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#ifndef _STATE_H_
#define _STATE_H_
#include "settings.h"
#include <SDL/SDL.h>
#include <stdint.h>
#include "image.h"
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/**
* Describes the current state of a go board.
*/
class State
{
public:
/**
* Standard constructor
*/
State( void );
virtual ~State( void );
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void setSize(int size) { State::size = size; }
void printState( void );
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static State generateState( SDL_Surface *board, Settings settings);
/*
* Get the image point corresponding to board position (i, j) using
* settings s.
*/
static point positionPoint(int i, int j, Settings s);
private:
/**
* The size of the board, e.g. 19x19, 13x13 etc.
*/
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static int size;
/**
* array describing the board situation
*/
type *board;
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};
#endif /* ifndef _STATE_H_ */