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aigo
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aigo/lib/state.h

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#ifndef _STATE_H_
#define _STATE_H_
#include "settings.h"
#include <SDL/SDL.h>
#include <stdint.h>
// get pixel/something in array p of size w*h
#define PX_(p, x, y, w, h) ((p)[(x)+(y)*(w)])
// get pixel in SDL_Surface i
#define PX(i,x,y) (PX_((uint32_t*)(i)->pixels, (x), (y), (i)->w, (i)->h))
// get color components of pixel value. should probably be done in a nicer way
#define PXR(px) ((px) & 0xff)
#define PXG(px) (((px) & 0xff00) >> 8)
#define PXB(px) (((px) & 0xff0000) >> 16)
// iterate over SDL_Surface s with variables x, y
#define iter_pixels(s,x,y) for (x = 0; x < s->w; x++) for (y = 0; y < s->h; y++)
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/**
* Describes the current state of a go board.
*/
class State
{
public:
/**
* Standard constructor
*/
State( void );
void setSize(int size) { State::size = size; }
static State generateState( SDL_Surface *board, Settings settings);
private:
/*
* Get the image point corresponding to board position (i, j) using
* settings s.
*/
static point positionPoint(int i, int j, Settings s);
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static int size;
type *board; // array describing the board situation
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};
#endif /* ifndef _STATE_H_ */