Files
parable/scripts/sheep.gd
2025-04-16 02:37:21 +02:00

20 lines
545 B
GDScript

extends CharacterBody3D
const ATTACK_IMPULSE = 40
const FRICTION = 1
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
velocity.x = move_toward(velocity.x, 0, FRICTION)
velocity.z = move_toward(velocity.z, 0, FRICTION)
move_and_slide()
func _on_player_attack(enemy_position: Vector3):
print("atakku", enemy_position)
var direction = (enemy_position - self.global_position).normalized()
look_at(direction * Vector3(1, 2, 1), Vector3.UP)
velocity += direction * ATTACK_IMPULSE