Files
hsgj25-growth/growth/CardInjects/Mine/mine_card_inject.gd
SondreElg 0b0a5963e4 a
2025-10-05 15:12:07 +02:00

57 lines
1.6 KiB
GDScript

extends Node
@export var Mine: PackedScene
@export var max_range = 1500
@export var min_range = 15
@export var max_ammo = 5
@export var cast_time = 0.5
@export var cooldown_time = 1.0
var ammo = max_ammo
var cast_timer: Timer = Timer.new()
var cooldown_timer: Timer = Timer.new()
func _ready():
add_child(cast_timer)
cast_timer.wait_time = cast_time
cast_timer.one_shot = true
add_child(cooldown_timer)
cooldown_timer.wait_time = cooldown_time
cooldown_timer.one_shot = true
func activate(world, activator):
if not Input.is_action_just_pressed("play_card") or cooldown_timer.time_left:
return
var target = activator.get_target_pos()
var position = activator.position
position += position.direction_to(target) \
* clamp(position.distance_to(target), min_range, max_range)
cast_timer.timeout.connect(_activate.bind(world, activator, position), CONNECT_ONE_SHOT)
cast_timer.start()
cooldown_timer.start()
func _activate(world, activator, position):
$MineSFX.play()
var mine = Mine.instantiate()
mine.position = position
if activator.get_collision_layer_value(1): # player object
mine.get_node("Area2D").set_collision_layer_value(1, false)
mine.get_node("Area2D").set_collision_layer_value(2, true)
ammo -= 1
elif activator.get_collision_layer_value(2): # enemy object
mine.get_node("Area2D").set_collision_layer_value(1, true)
mine.get_node("Area2D").set_collision_layer_value(2, false)
else:
assert(false, "who are you, activator?")
world.add_child(mine)
func discard(_world, activator, do_ability):
ammo = max_ammo
if do_ability:
activator.dash(null);
func get_ammo():
return ammo