14 lines
252 B
GDScript
14 lines
252 B
GDScript
extends Node2D
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@onready var sprite: Sprite2D = $Sprite2D
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@export var core_id = 0
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func _ready():
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sprite.texture = load("res://assets/icons/Core_" + str(core_id) + ".png")
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func _process(delta):
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rotation += delta * 0.5
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sprite.rotation = -rotation
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