cursor bullet projectile scene
This commit is contained in:
BIN
growth/assets/Cursor_projectile_symbol.png
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BIN
growth/assets/Cursor_projectile_symbol.png
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growth/assets/Cursor_projectile_symbol.png.import
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growth/assets/Cursor_projectile_symbol.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dg6dkalarcq2w"
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path="res://.godot/imported/Cursor_projectile_symbol.png-ac9784c2b4b122b1bf13bdcd27ccf6fc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Cursor_projectile_symbol.png"
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dest_files=["res://.godot/imported/Cursor_projectile_symbol.png-ac9784c2b4b122b1bf13bdcd27ccf6fc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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growth/cursor_bullet.gd
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growth/cursor_bullet.gd
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extends Area2D
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@export var speed = 70
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func _physics_process(delta):
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self.position += speed * delta
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func _on_body_entered(body):
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if body.is_in_group("mobs"):
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body.take_hit()
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self.queue_free()
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1
growth/cursor_bullet.gd.uid
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growth/cursor_bullet.gd.uid
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uid://bmms1edsh26dp
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growth/cursor_bullet.tscn
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growth/cursor_bullet.tscn
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[gd_scene load_steps=4 format=3 uid="uid://2fmcxd2b8ff3"]
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[ext_resource type="Texture2D" uid="uid://dg6dkalarcq2w" path="res://assets/Cursor_projectile_symbol.png" id="1_g08wh"]
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[ext_resource type="Script" uid="uid://bmms1edsh26dp" path="res://cursor_bullet.gd" id="1_ln2dr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_g08wh"]
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size = Vector2(226, 168)
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[node name="CursorBullet" type="Area2D"]
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script = ExtResource("1_ln2dr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_g08wh")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-11, -2)
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shape = SubResource("RectangleShape2D_g08wh")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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