polish camera and viewport

This commit is contained in:
SondreElg
2025-10-05 01:31:26 +02:00
parent 7c1044e3bc
commit d572c6c433
2 changed files with 6 additions and 1 deletions

View File

@@ -50,7 +50,7 @@ func update_target_coords():
func update_camera_position(): func update_camera_position():
if not camera: if not camera:
return; return;
var camera_target = (target - screen_size / 2) / 4 var camera_target = (target - screen_size / 2) / 2
camera.position = camera.position.lerp(camera_target, 0.1) camera.position = camera.position.lerp(camera_target, 0.1)
func charge(): func charge():

View File

@@ -15,6 +15,11 @@ run/main_scene="uid://c5qbqj52kr0aw"
config/features=PackedStringArray("4.5", "GL Compatibility") config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
[input] [input]
move_left={ move_left={