polish camera and viewport
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@@ -50,7 +50,7 @@ func update_target_coords():
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func update_camera_position():
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func update_camera_position():
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if not camera:
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if not camera:
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return;
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return;
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var camera_target = (target - screen_size / 2) / 4
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var camera_target = (target - screen_size / 2) / 2
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camera.position = camera.position.lerp(camera_target, 0.1)
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camera.position = camera.position.lerp(camera_target, 0.1)
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func charge():
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func charge():
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@@ -15,6 +15,11 @@ run/main_scene="uid://c5qbqj52kr0aw"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1600
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window/size/viewport_height=900
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[input]
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[input]
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move_left={
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move_left={
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