remove debug stuff
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@@ -5,10 +5,8 @@ func _ready() -> void:
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func _on_boss_area_body_entered(_body: Node2D) -> void:
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print_debug("Boss area entered")
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$AudioStreamPlayer.get_stream_playback().switch_to_clip_by_name("Boss")
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func _on_boss_area_body_exited(_body: Node2D) -> void:
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print_debug("Boss area exited")
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$AudioStreamPlayer.get_stream_playback().switch_to_clip_by_name("Base")
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