update collision layers, fix player rotation
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@@ -45,8 +45,7 @@ func update_move_direction():
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func update_target_coords():
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target = get_viewport().get_mouse_position()
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var self_view_position = self.position - camera.position + screen_size / 2
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sprite.look_at(target - self_view_position)
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sprite.look_at(get_global_mouse_position())
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func update_camera_position():
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if not camera:
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