cursor gun card inject scene

This commit is contained in:
2025-10-04 19:31:54 +02:00
parent dd0fb753ca
commit 21946a995e
4 changed files with 33 additions and 0 deletions

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[gd_scene load_steps=2 format=3 uid="uid://bf1241le7dwfs"]
[ext_resource type="Script" uid="uid://c0jwjfs64x5tm" path="res://CardInjects/cursor_gun_card_inject.gd" id="1_25dn0"]
[node name="CursorGunCardInject" type="Node"]
script = ExtResource("1_25dn0")

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extends Node
@export var CursorBullet: PackedScene
@export var max_ammo = 10
var ammo = 10
func activate(world, activator):
var target: Vector2 = activator.get_target_pos()
var bullet = CursorBullet.instantiate()
world.add_child(bullet)
bullet.position = activator.position
bullet.look_at(target)
if activator.get_collision_layer_bit(1): # player object
bullet.set_collision_layer_bit(1, false)
bullet.set_collision_layer_bit(2, true)
elif activator.get_collision_layer_bit(2): # enemy object
bullet.set_collision_layer_bit(1, true)
bullet.set_collision_layer_bit(2, false)
else:
assert(false, "who are you, activator?")
ammo -= 1
# TODO: handle ammo for player and virus
func discard(world, activator):
pass

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uid://c0jwjfs64x5tm

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@@ -25,6 +25,7 @@ metadata/_edit_group_ = true
sprite_frames = SubResource("SpriteFrames_i3pqv")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_onrkg")