float -> T

Because T is delicious and healthy
This commit is contained in:
Michael H. Gimle
2020-02-13 15:48:38 +01:00
committed by GitHub
parent e76fe14861
commit cd2a8b7a30

View File

@@ -9,7 +9,7 @@ unsigned int generateAttribute(int id, int elementsPerEntry, std::vector<T> data
glGenBuffers(1, &bufferID);
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(T), data.data(), GL_STATIC_DRAW);
glVertexAttribPointer(id, elementsPerEntry, GL_FLOAT, normalize ? GL_TRUE : GL_FALSE, elementsPerEntry * sizeof(float), 0);
glVertexAttribPointer(id, elementsPerEntry, GL_FLOAT, normalize ? GL_TRUE : GL_FALSE, elementsPerEntry * sizeof(T), 0);
glEnableVertexAttribArray(id);
return bufferID;
}