float -> T
Because T is delicious and healthy
This commit is contained in:
@@ -9,7 +9,7 @@ unsigned int generateAttribute(int id, int elementsPerEntry, std::vector<T> data
|
||||
glGenBuffers(1, &bufferID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, bufferID);
|
||||
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(T), data.data(), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(id, elementsPerEntry, GL_FLOAT, normalize ? GL_TRUE : GL_FALSE, elementsPerEntry * sizeof(float), 0);
|
||||
glVertexAttribPointer(id, elementsPerEntry, GL_FLOAT, normalize ? GL_TRUE : GL_FALSE, elementsPerEntry * sizeof(T), 0);
|
||||
glEnableVertexAttribArray(id);
|
||||
return bufferID;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user