forked from frero/hsgj25-growth
unify ammo system
This commit is contained in:
@@ -1,8 +1,8 @@
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extends Node
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@export var CursorBullet: PackedScene
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@export var max_ammo = 10
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var ammo = 10
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@export var max_ammo = 30
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var ammo = max_ammo
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func activate(world, activator):
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var target: Vector2 = activator.get_target_pos()
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@@ -13,13 +13,12 @@ func activate(world, activator):
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if activator.get_collision_layer_bit(1): # player object
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bullet.set_collision_layer_bit(1, false)
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bullet.set_collision_layer_bit(2, true)
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ammo -= 1
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elif activator.get_collision_layer_bit(2): # enemy object
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bullet.set_collision_layer_bit(1, true)
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bullet.set_collision_layer_bit(2, false)
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else:
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assert(false, "who are you, activator?")
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ammo -= 1
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# TODO: handle ammo for player and virus
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func discard(world, activator):
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pass
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@@ -3,6 +3,8 @@ extends Node
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@export var FireWall: PackedScene
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@export var max_range = 10
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@export var min_range = 5
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@export var max_ammo = 5
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var ammo = max_ammo
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func activate(world, activator):
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var firewall = FireWall.instantiate()
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@@ -13,6 +15,7 @@ func activate(world, activator):
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if activator.get_collision_layer_bit(1): # player object
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firewall.set_collision_layer_bit(1, false)
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firewall.set_collision_layer_bit(2, true)
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ammo -= 1
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elif activator.get_collision_layer_bit(2): # enemy object
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firewall.set_collision_layer_bit(1, true)
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firewall.set_collision_layer_bit(2, false)
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@@ -1,6 +1,8 @@
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extends Node
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@export var RocketProjectile: PackedScene
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@export var max_ammo = 3
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var ammo = max_ammo
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func activate(world, activator):
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var rocket = RocketProjectile.instantiate()
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@@ -10,6 +12,7 @@ func activate(world, activator):
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if activator.get_collision_layer_bit(1): # player object
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rocket.set_collision_layer_bit(1, false)
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rocket.set_collision_layer_bit(2, true)
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ammo -= 1
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elif activator.get_collision_layer_bit(2): # enemy object
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rocket.set_collision_layer_bit(1, true)
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rocket.set_collision_layer_bit(2, false)
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