167 lines
5.6 KiB
Python
167 lines
5.6 KiB
Python
# Python
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from flask import Flask, render_template, request
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from flask_socketio import SocketIO, join_room
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import requests
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ozai_url = 'http://localhost:8000/api/'
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app = Flask(__name__)
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socketio = SocketIO(app)
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#get tis from env variable
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import os
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app.config['SECRET_KEY'] = os.environ.get('OZAI_WEBUI_SECRET_KEY')
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#home page
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@app.route('/')
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def home():
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return render_template('home.html')
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#static files
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@app.route('/azul.webp')
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def background():
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#return the background image
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return app.send_static_file('azul.webp')
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@app.route('/socket.io.js')
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def socketio_js():
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#return the background image
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return app.send_static_file('socket.io.js')
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@app.route('/azul-flake.png')
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def logo():
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#return the background image
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return app.send_static_file('azul-flake.png')
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#game creation page
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@app.route('/create', methods=['GET', 'POST'])
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def create():
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if request.method == 'POST':
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# Handle the post request here
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#get all the player names data from the form
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player_names = []
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for i in range(1, 5):
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player_name = request.form['player' + str(i)]
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#purge to long names
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if len(player_name) > 20:
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player_name = player_name[:20]
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#sanitize the input
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player_name = player_name.strip()
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#replace spaces with underscores
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player_name = player_name.replace(' ', '_')
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# replace illegal characters with nothing
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illegal_chars = ['<', '>', '(', ')', '[', ']', ',', '.', ':', ';', '-', '/', '|', '\\','=', 'exec', 'spectator']
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for char in illegal_chars:
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player_name = player_name.replace(char, '')
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if player_name:
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player_names.append(player_name)
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player_names = {"player_names": player_names}
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print(player_names)
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response = requests.post(ozai_url + 'game', json=player_names)
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if response.status_code == 200:
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game_id = response.json()
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print("Game ID:", game_id)
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return render_template('create.html', game_id=game_id)
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else:
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print("Error:", response.status_code, response.text)#log the game id
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#return the game id to the user
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pass
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return render_template('create.html')
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#join page, for when the user has gotten a game id.
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@app.route('/join', methods=['GET', 'POST'])
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def join():
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if request.method == 'POST':
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#get game id from the form and redirect to the join_game page
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game_id = request.form['game_id']
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return render_template('join.html', game_id=game_id)
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return render_template('join.html')
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#select player name page
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@app.route('/join_game/<game_id>/', methods=['GET','POST'])
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def join_game(game_id):
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#get players from servre api and return them to the user
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response = requests.get(ozai_url + 'game/' + game_id)
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if response.status_code != 200:
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#return error message
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return 'Game not found', 404
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players = response.json().get('players')
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if request.method == 'POST':
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#get the chosen player name from the form and redirect to the game page
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player_name = request.form['player']
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print('Player Name:', player_name)
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return render_template('join_game.html', game_id=game_id, players=players, player_name=player_name)
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return render_template('join_game.html', game_id=game_id, players=players)
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#play game page
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@app.route('/game/<game_id>/player/<player_name>', methods=['GET'])
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def game(game_id, player_name):
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gamestate = requests.get(ozai_url + 'game/' + game_id).json()
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#dont send player parameter if the player is a spectator
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if player_name == 'spectator':
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gamestate = requests.get(ozai_url + 'game/' + game_id).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate)
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elif player_name in gamestate['players']:
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gamestate = requests.get(ozai_url + 'game/' + game_id + '?player=' + player_name).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate, player_name=player_name)
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else:
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return 'Player not found', 404
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@socketio.on('connect')
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def ws_connect(message):
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print('Client connected' + str(message))
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pass
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@socketio.on('join')
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def ws_message(message):
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print('Client message' + str(message))
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game_id = message['game_id']
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print('Game ID: ', game_id)
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join_room(game_id)
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@socketio.on('move')
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def ws_message(data):
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print('Client move' + str(data))
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game_id = data['game_id']
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player_name = data['player_name']
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#if a move was made.
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source = data['move']['source']
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color = data['move']['color']
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destination = data['move']['destination']
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if source != "market":
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source = int(source)-1
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if destination != "floor":
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destination = int(destination)-1
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move = {
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'player': str(player_name),
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'policy': 'strict', # or 'loose' depending on your needs
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'color': str(color),
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'source': source,
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'destination': destination
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}
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print(move)
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response = requests.put(ozai_url + 'game/' + game_id, json=move)
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if response.status_code == 200:
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socketio.emit('move', data, room=game_id)
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#send message to the other players, that the move was made
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socketio.emit('move_status', 'sucsess', room=game_id)
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else:
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#send message to the player that the move was invalid
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socketio.emit('move_status', response.text, room=game_id)
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if __name__ == '__main__':
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# app.run(debug=True, host='0.0.0.0', port=5000,ssl_context='adhoc')
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socketio.run(app, debug=True, host='0.0.0.0', port=5000) |