fixes + style start
This commit is contained in:
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956af04671
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40
main.py
40
main.py
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@ -5,10 +5,21 @@ import requests
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ozai_url = 'http://localhost:8000/api/'
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app = Flask(__name__)
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# @app.route('/azul.webp')
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# def background():
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# #return the background image
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# return app.send_static_file('azul.webp')
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@app.route('/')
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def home():
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return render_template('home.html')
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@app.route('/azul.webp')
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def background():
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#return the background image
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return app.send_static_file('azul.webp')
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@app.route('/create', methods=['GET', 'POST'])
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def create():
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if request.method == 'POST':
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@ -25,7 +36,7 @@ def create():
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#replace spaces with underscores
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player_name = player_name.replace(' ', '_')
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# replace illegal characters with nothing
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illegal_chars = ['<', '>', '(', ')', '[', ']', ',', '.', 'exec', 'spectator']
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illegal_chars = ['<', '>', '(', ')', '[', ']', ',', '.', ':', ';', '-', '/', '|', '\\', 'exec', 'spectator']
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for char in illegal_chars:
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player_name = player_name.replace(char, '')
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if player_name:
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@ -37,19 +48,15 @@ def create():
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if response.status_code == 200:
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game_id = response.json()
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print("Game ID:", game_id)
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return render_template('create.html', game_id=game_id)
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else:
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print("Error:", response.status_code, response.text)#log the game id
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print('Game ID:', game_id)
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#return the game id to the user
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return render_template('create.html', game_id=game_id)
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pass
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return render_template('create.html')
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@app.route('/join', methods=['GET', 'POST'])
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def join():
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if request.method == 'POST':
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@ -64,6 +71,9 @@ def join_game(game_id):
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#get players from servre api and return them to the user
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response = requests.get(ozai_url + 'game/' + game_id)
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if response.status_code != 200:
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#return error message
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return 'Game not found', 404
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players = response.json().get('players')
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if request.method == 'POST':
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@ -85,22 +95,22 @@ def game(game_id, player_name):
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source = request.form['source']
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color = request.form['color']
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destination = request.form['destination']
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#convert source to int if it is not market
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if source != 'market':
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source = int(source)
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#convert destination to int if it is not floor
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if destination != 'floor':
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destination = int(destination)
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if source != "market":
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source = int(source)-1
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if destination != "floor":
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destination = int(destination)-1
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move = {
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'player': player_name,
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'player': str(player_name),
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'policy': 'strict', # or 'loose' depending on your needs
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'color': color,
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'color': str(color),
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'source': source,
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'destination': destination
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}
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response = requests.put(ozai_url + 'game/' + game_id, json=move)
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print(move)
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response = requests.put(ozai_url + 'game/' + game_id, json=move)
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if response.status_code == 200:
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move_status = "Move Successful"
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else:
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Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
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@ -3,6 +3,65 @@
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<html>
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<head>
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<title>Create Game</title>
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<style>
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body {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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margin-left: 20vw;
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width: 60vw;
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background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
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-webkit-background-size: cover;
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-moz-background-size: cover;
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-o-background-size: cover;
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background-size: cover;
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}
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form {
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margin-top: 20px;
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width: 300px;
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margin: 0 auto;
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}
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input[type="text"] {
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padding: 10px;
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margin-top: 10px;
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width: 100%;
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box-sizing: border-box;
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border: 2px solid #000;
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border-radius: 4px;
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}
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input[type="submit"] {
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padding: 10px;
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margin-top: 10px;
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width: 100%;
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background-color: #0000FF;
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color: #fff;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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}
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input[type="submit"]:hover {
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background-color: #000099;
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}
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button {
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padding: 10px;
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margin-top: 10px;
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background-color: #0000FF;
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color: #fff;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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}
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button:hover {
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background-color: #000099;
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}
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</style>
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</head>
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<body>
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{% if not game_id %}
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@ -11,8 +70,8 @@
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<div>Leave empty for no player ...</div>
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<input type="text" name="player1" placeholder="Player 1" required>
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<input type="text" name="player2" placeholder="Player 2" required>
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<input type="text" name="player3" placeholder="Player 3">
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<input type="text" name="player4" placeholder="Player 4">\
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<input type="text" name="player3" placeholder="Player 3" style="background-color: #D3D3D3;">
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<input type="text" name="player4" placeholder="Player 4" style="background-color: #D3D3D3;">
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<!-- Add more input fields for more players -->
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<input type="submit" value="Create Game">
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</form>
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@ -36,7 +95,7 @@
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}
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});
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});
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</script>
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</script>
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{% endif %}
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{% if game_id %}
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<p>Your game ID is: {{ game_id }}</p>
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@ -44,10 +103,10 @@
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<a href="/join_game/{{ game_id }}">Join Game</a>
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<script>
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// Save game ID in browser session for auto fill in join page
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sessionStorage.setItem('game_id', '{{ game_id }}');
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alert('Game created with ID: {{ game_id }}');
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</script>
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//redirect to join game
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window.location.href = '/join_game/{{ game_id }}';
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</script>
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{% endif %}
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</body>
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</html>
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@ -4,6 +4,19 @@
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<head>
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<title>Game</title>
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<style>
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a {
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display: inline-block;
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text-decoration: none;
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color: black;
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background-color: #c3bfbf;
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border-radius: 5px;
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font-weight: bold;
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font-size: 1.5em; /* increase font size */
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}
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a:hover {
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background-color: #868787;
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}
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/* flexbox class */
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.flex-row {
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display: flex;
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@ -21,6 +34,56 @@
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justify-content:space-around;
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flex-direction: column;
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}
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.factory {
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overflow: hidden;
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border: 2px solid black;
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border-radius: 30%;
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display: flex;
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justify-content: center;
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align-items: center;
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/* flex wrap */
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flex-direction: row;
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flex-wrap: wrap;
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height: 5em;
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width: 5em;
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}
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#market {
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height: 10em;
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width: 10em;
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}
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/* put the first element in the corner of the factory */
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.factory-name {
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border-radius: 20%;
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margin-top: 0;
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margin-left: 0;
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position: relative;
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top: 0;
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left: 0;
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border: 2px solid black;
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text-align: center;
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margin: 0.1em;
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width: 1.5em;
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height: 1.5em;
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overflow: hidden;
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text-align: center;
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vertical-align: middle;
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}
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.factory > * {
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border-radius: 10%;
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border: 1px solid black;
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text-align: center;
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margin: 0.1em;
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width: 1.5em;
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height: 1.5em;
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overflow: hidden;
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text-align: center;
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vertical-align: middle;
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}
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.wall {
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/* 5*5 grid */
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display: grid;
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}
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.wall > * {
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border: 1px solid black;
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width: 1em;
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height: 1em;
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width: 1.5em;
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height: 1.5em;
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text-align: center;
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margin-top: 0.1em;
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}
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@ -44,15 +107,18 @@
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.pattern_line {
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display: flex;
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justify-content: right;
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flex-direction: row;
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flex-direction:row-reverse;
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align-items:baseline;
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}
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.pattern_line > * {
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border: 1px solid black;
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text-align: center;
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margin: 0.1em;
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width: 1em;
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height: 1em;
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width: 1.5em;
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height: 1.5em;
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overflow: hidden;
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text-align: center;
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vertical-align: middle;
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}
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.floor {
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display: flex;
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.floor > * {
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border: 1px solid black;
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text-align: center;
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width: 1.5em;
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height: 1.5em;
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}
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.blue {
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@ -78,7 +146,7 @@
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background-color: rgb(93, 93, 93);
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}
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.white {
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background-color:rgb(216, 169, 112);
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background-color:rgb(208, 202, 195);
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}
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.start {
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background-color: rgb(255, 1, 238);
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@ -87,38 +155,45 @@
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</style>
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</head>
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<body>
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<h1>Game</h1>
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<p>Game ID: {{ game_id }}</p>
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<div class="flex-row">
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<p>Number of Players: {{ gamestate.n_players }}</p>
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<p>Current Player: {{ gamestate.current_player }}</p>
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<p>Starting Player: {{ gamestate.starting_player }}</p>
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<p>Player Names: {{ gamestate.player_names | join(', ') }}</p>
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<p>Game Status: {% if gamestate.game_end %}Ended{% else %}Active{% endif %}</p>
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<p>Rounds: {{ gamestate.rounds }}</p>
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<p>Days: {{ gamestate.days }}</p>
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</div>
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<h2>Market</h2>
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<div class="flex-row">
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{% for color, number in gamestate.market.items() %}
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<div class="{{ color }}">{{ color }}: {{ number }}</div>
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{% endfor %}
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</div>
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<div class="flex-row">
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{% for factory in gamestate.factories %}
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<div class="flex-row">
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<h2>factory: {{ loop.index }}</h2>
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{% for color, number in factory.items() %}
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<div class="{{ color }}">{{ color }}: {{ number }}</div>
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{% endfor %}
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<!-- market -->
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<div class="flex-col">
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<div class="factory-name">M</div>
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<div class="factory" id="market">
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{% for color, number in gamestate.market.items() %}
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{% if number > 0 %}
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{% for i in range(0, number) %}
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<div onclick="selectTile(this)" class="{{ color }}">{{ color[:1] }}</div>
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{% endfor %}
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{% endif %}
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{% endfor %}
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</div>
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</div>
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<!-- factories -->
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{% for factory in gamestate.factories %}
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<div class="flex col">
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<div class="factory-name">{{ loop.index }}</div>
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<div class="factory" id="factory{{ loop.index }}">
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{% for color, number in factory.items() %}
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{% if number > 0 %}
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{% for i in range(0, number) %}
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<div onclick="selectTile(this)" class="{{ color }}">{{ color[:1] }}</div>
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{% endfor %}
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{% endif %}
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{% endfor %}
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</div>
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</div>
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{% endfor %}
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</div>
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<h1>Players:</h1>
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<div class="flex-row">
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{% for name, player_data in gamestate.players.items() %}
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@ -129,8 +204,11 @@
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{% else %}
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<h2>{{ name }}</h2>
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{% endif %}
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{% if gamestate.current_player == name %}
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<p>(current)</p>
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{% endif %}
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{% if player_data.ready %}
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<p>Ready: {{ player_data.ready }}</p>
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<p>Ready</p>
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{% endif %}
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<p>Points: {{ player_data.points }}</p>
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</div>
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@ -140,36 +218,63 @@
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<!-- <h3>Pattern Lines</h3> -->
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{% for line in player_data.pattern_lines %}
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<div class="pattern_line">
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<!-- TODO: Fix this to not fill empty spaces. -->
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{% for i in range(0, loop.index) %}
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<div class="{{ line.color }}">{% if line.color %}{{ line.color }}{% else %}{{ '_' }}{% endif %}</div>
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{% endfor %}
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</div>
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{% if line.number > i %}
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<div class="{{ line.color }}">{{ line.color[:1] }}</div>
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{% else %}
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<div>_</div>
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{% endif %}
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{% endfor %}
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</div>
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{% endfor %}
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</div>
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<div class="flex-col">
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<!-- <h3>Wall</h3> -->
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<div class="wall">
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{% for row in player_data.wall %}
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{% for cell in row %}
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<div class="{{ cell }}">{% if cell %}{{ cell }}{% else %}{{ '_' }}{% endif %}</div>
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<div class="{{ cell }}">{% if cell %}{{ cell[:1] }}{% else %}{{ '_' }}{% endif %}</div>
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{% endfor %}
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{% endfor %}
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</div>
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</div>
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</div>
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<h3>Floor</h3>
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<div class="flex-row">
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<div style="width: 0.7em;">1</div>
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<div style="width: 0.7em;">1</div>
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<div style="width: 0.7em;">2</div>
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<div style="width: 0.7em;">2</div>
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<div style="width: 0.7em;">2</div>
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<div style="width: 0.7em;">3</div>
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<div style="width: 0.7em;">3</div>
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</div>
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<div class="floor">
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{% set floor_count = 0 %}
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{% for color, number in player_data.floor.items() %}
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<div class="{{ color }}">{{ color }}: {{ number }}</div>
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{% if number > 0 %}
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{% set floor_count = floor_count + number %}
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{% for i in range(0, number) %}
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<div class="{{ color }}">{{ color[:1] }}</div>
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{% endfor %}
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{% endif %}
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{% endfor %}
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{% if floor_count < 7 %}
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{% set floor_blank_tiles = 7 - floor_count %}
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{% for i in range(0, floor_blank_tiles) %}
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<div>_</div>
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{% endfor %}
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{% endif %}
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</div>
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</div>
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{% endfor %}
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</div>
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{% if player_name %}
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<h1>Play area</h1>
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<p>Playing as: {{ player_name }}</p>
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@ -194,16 +299,20 @@
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<label for="destination">Destination:</label>
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<select id="destination" name="destination">
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<option value="0">Pattern Line 1</option>
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<option value="1">Pattern Line 2</option>
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<option value="2">Pattern Line 3</option>
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<option value="3">Pattern Line 4</option>
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<option value="4">Pattern Line 5</option>
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<option value="1">Pattern Line 1</option>
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<option value="2">Pattern Line 2</option>
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<option value="3">Pattern Line 3</option>
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<option value="4">Pattern Line 4</option>
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<option value="5">Pattern Line 5</option>
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<option value="floor">Floor</option>
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</select>
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<input type="submit" value="Submit Move">
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</form>
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<!-- button to go to next player -->
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{% set current_index = gamestate.player_names.index(player_name) %}
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{% set next_index = current_index + 1 if current_index + 1 < gamestate.player_names|length else 0 %}
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<a href="/game/{{ game_id }}/player/{{ gamestate.player_names[next_index] }}">Next Player</a>
|
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|
||||
{% if move_status %}
|
||||
<div>{{ move_status }}</div>
|
||||
|
@ -217,6 +326,43 @@
|
|||
console.log('Game ID: {{ game_id }}');
|
||||
console.log('Player Name: {{ player_name }}');
|
||||
console.log('Gamestate: {{ gamestate }}');
|
||||
|
||||
function selectTile(tile) {
|
||||
var source = tile.parentElement.id;
|
||||
if (source == 'market') {
|
||||
source = 'market';
|
||||
}else {
|
||||
source = source.replace('factory', '');
|
||||
}
|
||||
var color = tile.getAttribute('class');
|
||||
console.log('Selected tile: ' + color + ' from ' + source);
|
||||
//get elements of the form
|
||||
var sourceElement = document.getElementById('source');
|
||||
var colorElement = document.getElementById('color');
|
||||
//select the selected source and color
|
||||
console.log(sourceElement);
|
||||
console.log(colorElement);
|
||||
|
||||
//find the element in the dropdowns with the same value as the source and color
|
||||
var sourceOption = sourceElement.querySelector('option[value="' + source + '"]');
|
||||
var colorOption = colorElement.querySelector('option[value="' + color + '"]');
|
||||
console.log(sourceOption);
|
||||
console.log(colorOption);
|
||||
//set the selected attribute to true
|
||||
sourceOption.selected = true;
|
||||
colorOption.selected = true;
|
||||
|
||||
}
|
||||
|
||||
function select_pattern_line(pattern_line) {
|
||||
pattern_line = pattern_line.getAttribute('pattern_line');
|
||||
console.log('Selected pattern line: ' + pattern_line);
|
||||
var destinationElement = document.getElementById('destination');
|
||||
var destinationOption = destinationElement.querySelector('option[value="' + pattern_line + '"]');
|
||||
destinationOption.selected = true;
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -4,12 +4,46 @@
|
|||
<head>
|
||||
<title>Ozai webui:Join Game</title>
|
||||
<style>
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin-left: 3em;
|
||||
}
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
ul {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
li {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
form {
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
select, input[type="submit"] {
|
||||
padding: 10px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
input[type="submit"] {
|
||||
background-color: #3779fd;
|
||||
border: none;
|
||||
text-decoration: none;
|
||||
margin: 4px 2px;
|
||||
cursor: pointer;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
{% if game_id %}
|
||||
<p>Selected game to join is: {{ game_id }}</p>
|
||||
<p>Selected game to join is: <strong>{{ game_id }}</strong></p>
|
||||
{% endif %}
|
||||
|
||||
{% if players %}
|
||||
|
@ -22,8 +56,7 @@
|
|||
<!-- form to select one player to play as, or to select spectator too play as -->
|
||||
<form method="POST" action="/join_game/{{ game_id }}">
|
||||
<select name="player">
|
||||
<option value="" selected disabled>Select player</option>
|
||||
<option value="spectator">Spectator</option>
|
||||
<option value="spectator" selected>Spectator</option>
|
||||
{% for player in players %}
|
||||
<option value="{{ player }}">{{ player }}</option>
|
||||
{% endfor %}
|
||||
|
|
Loading…
Reference in New Issue