header cleanup + fixes + websocket moves
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b407bee0c9
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88
main.py
88
main.py
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@ -1,25 +1,34 @@
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# Python
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from flask import Flask, render_template, request
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from flask_socketio import SocketIO, join_room
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import requests
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ozai_url = 'http://localhost:8000/api/'
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app = Flask(__name__)
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socketio = SocketIO(app)
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# @app.route('/azul.webp')
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# def background():
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# #return the background image
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# return app.send_static_file('azul.webp')
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#get tis from env variable
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import os
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app.config['SECRET_KEY'] = os.environ.get('OZAI_WEBUI_SECRET_KEY')
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#home page
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@app.route('/')
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def home():
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return render_template('home.html')
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#static files
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@app.route('/azul.webp')
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def background():
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#return the background image
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return app.send_static_file('azul.webp')
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@app.route('/azul-flake.png')
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def logo():
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#return the background image
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return app.send_static_file('azul-flake.png')
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#game creation page
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@app.route('/create', methods=['GET', 'POST'])
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def create():
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if request.method == 'POST':
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@ -57,6 +66,7 @@ def create():
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return render_template('create.html')
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#join page, for when the user has gotten a game id.
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@app.route('/join', methods=['GET', 'POST'])
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def join():
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if request.method == 'POST':
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@ -65,7 +75,7 @@ def join():
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return render_template('join.html', game_id=game_id)
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return render_template('join.html')
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#select player name page
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@app.route('/join_game/<game_id>/', methods=['GET','POST'])
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def join_game(game_id):
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@ -85,23 +95,48 @@ def join_game(game_id):
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return render_template('join_game.html', game_id=game_id, players=players)
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@app.route('/game/<game_id>/player/<player_name>', methods=['GET', 'POST'])
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#play game page
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@app.route('/game/<game_id>/player/<player_name>', methods=['GET'])
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def game(game_id, player_name):
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gamestate = requests.get(ozai_url + 'game/' + game_id).json()
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move_status = False
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#dont send player parameter if the player is a spectator
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if player_name == 'spectator':
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gamestate = requests.get(ozai_url + 'game/' + game_id).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate)
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elif player_name in gamestate['players']:
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gamestate = requests.get(ozai_url + 'game/' + game_id + '?player=' + player_name).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate, player_name=player_name)
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else:
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return 'Player not found', 404
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@socketio.on('connect')
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def ws_connect(message):
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print('Client connected' + str(message))
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pass
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@socketio.on('join')
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def ws_message(message):
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print('Client message' + str(message))
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game_id = message['game_id']
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print('Game ID: ', game_id)
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join_room(game_id)
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@socketio.on('move')
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def ws_message(data):
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print('Client move' + str(data))
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game_id = data['game_id']
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player_name = data['player_name']
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#if a move was made.
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if request.method == 'POST':
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source = request.form['source']
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color = request.form['color']
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destination = request.form['destination']
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source = data['move']['source']
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color = data['move']['color']
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destination = data['move']['destination']
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if source != "market":
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source = int(source)-1
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if destination != "floor":
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destination = int(destination)-1
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move = {
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'player': str(player_name),
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'policy': 'strict', # or 'loose' depending on your needs
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@ -109,25 +144,18 @@ def game(game_id, player_name):
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'source': source,
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'destination': destination
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}
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print(move)
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response = requests.put(ozai_url + 'game/' + game_id, json=move)
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if response.status_code == 200:
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move_status = "Move Successful"
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socketio.emit('move', data, room=game_id)
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#send message to the other players, that the move was made
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socketio.emit('move_status', 'sucsess', room=game_id)
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else:
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move_status = response.text
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#send message to the player that the move was invalid
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socketio.emit('move_status', response.text, room=game_id)
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#dont send player parameter if the player is a spectator
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while True:
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if player_name == 'spectator':
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gamestate = requests.get(ozai_url + 'game/' + game_id).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate)
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elif player_name in gamestate['players']:
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gamestate = requests.get(ozai_url + 'game/' + game_id + '?player=' + player_name).json()
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return render_template('game.html', game_id=game_id, gamestate=gamestate, player_name=player_name, move_status=move_status)
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else:
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return 'Player not found', 404
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return 'Player not found', 404
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if __name__ == '__main__':
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app.run(debug=True, host='0.0.0.0', port=5000)
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# app.run(debug=True, host='0.0.0.0', port=5000,ssl_context='adhoc')
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socketio.run(app, debug=True, host='0.0.0.0', port=5000)
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Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
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@ -2,7 +2,8 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Create Game</title>
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<title>Ozai:create</title>
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<link rel="icon" type="image/png" href="/azul-flake.png">
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<style>
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body {
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display: flex;
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@ -11,11 +12,12 @@
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align-items: center;
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margin-left: 20vw;
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width: 60vw;
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background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
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/* removed due to low visibility */
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/* background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
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-webkit-background-size: cover;
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-moz-background-size: cover;
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-o-background-size: cover;
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background-size: cover;
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background-size: cover; */
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}
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form {
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<!DOCTYPE html>
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<html>
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<head>
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<title>Game</title>
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<title>Ozai:game</title>
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<link rel="icon" type="image/png" href="/azul-flake.png">
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<style>
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a {
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display: inline-block;
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<div class="flex-col">
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<!-- <h3>Pattern Lines</h3> -->
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{% for line in player_data.pattern_lines %}
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<div class="pattern_line">
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<div class="pattern_line" onclick="selectPatternLine(this)" value="{{loop.index}}">
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<!-- TODO: Fix this to not fill empty spaces. -->
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{% for i in range(0, loop.index) %}
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{% if line.number > i %}
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<div class="{{ line.color }}">{{ line.color[:1] }}</div>
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<div class="{{ line.color }}" >{{ line.color[:1] }}</div>
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{% else %}
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<div>_</div>
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<div >_</div>
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{% endif %}
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{% endfor %}
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</div>
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<div style="width: 0.7em;">3</div>
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<div style="width: 0.7em;">3</div>
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</div>
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<div class="floor">
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<div class="floor" onclick="selectPatternLine(this)" value="floor">
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{% set floor_count = 0 %}
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{% for color, number in player_data.floor.items() %}
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{% if number > 0 %}
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<h1>Play area</h1>
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<p>Playing as: {{ player_name }}</p>
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<!-- form for submitting a move, a move is a selection of marcet or factory, what color, and what patternline or floor it goes to. -->
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<form action="/game/{{ game_id }}/player/{{ player_name }}" method="POST">
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<form id='moveForm'</form>>
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<label for="source">Source:</label>
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<select id="source" name="source">
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<option value="market">Market {{ gamestate.market }}</option>
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<option value="market">Market</option>
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{% for factory in gamestate.factories %}
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<option value="{{ loop.index }}">Factory {{ loop.index }} ({{ factory }})</option>
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<option value="{{ loop.index }}">Factory {{ loop.index }}</option>
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{% endfor %}
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</select>
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{% set next_index = current_index + 1 if current_index + 1 < gamestate.player_names|length else 0 %}
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<a href="/game/{{ game_id }}/player/{{ gamestate.player_names[next_index] }}">Next Player</a>
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{% if move_status %}
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<div>{{ move_status }}</div>
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{% endif %}
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{% endif %}
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<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.1.3/socket.io.js"></script>
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<script>
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console.log('Game ID: {{ game_id }}');
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console.log('Player Name: {{ player_name }}');
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//set the selected attribute to true
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sourceOption.selected = true;
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colorOption.selected = true;
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}
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function select_pattern_line(pattern_line) {
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pattern_line = pattern_line.getAttribute('pattern_line');
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console.log('Selected pattern line: ' + pattern_line);
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function selectPatternLine(pattern_line) {
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//get the value of the pattern line element
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value = pattern_line.getAttribute('value');
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console.log('Selected pattern line: ' + pattern_line + ' with value: ' + value);
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var destinationElement = document.getElementById('destination');
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var destinationOption = destinationElement.querySelector('option[value="' + pattern_line + '"]');
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var destinationOption = destinationElement.querySelector('option[value="' + value + '"]');
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destinationOption.selected = true;
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}
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// refresh the page by listening to websocket events
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game_id = '{{ game_id }}';
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player_name = '{{ player_name }}';
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var socket = io();
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// send a message to the server in the message name space
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socket.emit('join', {game_id: game_id});
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socket.addEventListener('move', function (event) {
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console.log('Game update received: ' + event);
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window.location.reload();
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});
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// if we wana go over to using websocket entirely to send the move
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let form = document.querySelector('#moveForm');
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form.addEventListener('submit', function(event) {
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// Prevent the form from being submitted normally
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event.preventDefault();
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// Create a FormData object from the form
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let formData = new FormData(form);
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// Convert the FormData to a plain object
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let data = {};
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formData.forEach((value, key) => data[key] = value);
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console.log(data);
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socket.emit('move', {game_id: game_id, player_name, move: data});
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});
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</script>
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<!DOCTYPE html>
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<html>
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<head>
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<title>Ozai webui:home</title>
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<title>Ozai:home</title>
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<link rel="icon" type="image/png" href="/azul-flake.png">
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<style>
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body {
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display: flex;
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<!DOCTYPE html>
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<html>
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<head>
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<title>Ozai webui:Join Game</title>
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<title>Ozai:Join</title>
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<link rel="icon" type="image/png" href="/azul-flake.png">
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<style>
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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padding: 10px;
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background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
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-webkit-background-size: cover;
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-moz-background-size: cover;
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-o-background-size: cover;
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background-size: cover;
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}
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</style>
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</head>
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<body>
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font-family: Arial, sans-serif;
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margin: 0;
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padding: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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ul {
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