header cleanup + fixes + websocket moves

This commit is contained in:
Adrian Gunnar Lauterer 2024-02-25 20:41:38 +01:00
parent b407bee0c9
commit 0924b4ee45
Signed by: adriangl
GPG Key ID: D33368A59745C2F0
7 changed files with 143 additions and 69 deletions

88
main.py
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@ -1,25 +1,34 @@
# Python
from flask import Flask, render_template, request
from flask_socketio import SocketIO, join_room
import requests
ozai_url = 'http://localhost:8000/api/'
app = Flask(__name__)
socketio = SocketIO(app)
# @app.route('/azul.webp')
# def background():
# #return the background image
# return app.send_static_file('azul.webp')
#get tis from env variable
import os
app.config['SECRET_KEY'] = os.environ.get('OZAI_WEBUI_SECRET_KEY')
#home page
@app.route('/')
def home():
return render_template('home.html')
#static files
@app.route('/azul.webp')
def background():
#return the background image
return app.send_static_file('azul.webp')
@app.route('/azul-flake.png')
def logo():
#return the background image
return app.send_static_file('azul-flake.png')
#game creation page
@app.route('/create', methods=['GET', 'POST'])
def create():
if request.method == 'POST':
@ -57,6 +66,7 @@ def create():
return render_template('create.html')
#join page, for when the user has gotten a game id.
@app.route('/join', methods=['GET', 'POST'])
def join():
if request.method == 'POST':
@ -65,7 +75,7 @@ def join():
return render_template('join.html', game_id=game_id)
return render_template('join.html')
#select player name page
@app.route('/join_game/<game_id>/', methods=['GET','POST'])
def join_game(game_id):
@ -85,23 +95,48 @@ def join_game(game_id):
return render_template('join_game.html', game_id=game_id, players=players)
@app.route('/game/<game_id>/player/<player_name>', methods=['GET', 'POST'])
#play game page
@app.route('/game/<game_id>/player/<player_name>', methods=['GET'])
def game(game_id, player_name):
gamestate = requests.get(ozai_url + 'game/' + game_id).json()
move_status = False
#dont send player parameter if the player is a spectator
if player_name == 'spectator':
gamestate = requests.get(ozai_url + 'game/' + game_id).json()
return render_template('game.html', game_id=game_id, gamestate=gamestate)
elif player_name in gamestate['players']:
gamestate = requests.get(ozai_url + 'game/' + game_id + '?player=' + player_name).json()
return render_template('game.html', game_id=game_id, gamestate=gamestate, player_name=player_name)
else:
return 'Player not found', 404
@socketio.on('connect')
def ws_connect(message):
print('Client connected' + str(message))
pass
@socketio.on('join')
def ws_message(message):
print('Client message' + str(message))
game_id = message['game_id']
print('Game ID: ', game_id)
join_room(game_id)
@socketio.on('move')
def ws_message(data):
print('Client move' + str(data))
game_id = data['game_id']
player_name = data['player_name']
#if a move was made.
if request.method == 'POST':
source = request.form['source']
color = request.form['color']
destination = request.form['destination']
source = data['move']['source']
color = data['move']['color']
destination = data['move']['destination']
if source != "market":
source = int(source)-1
if destination != "floor":
destination = int(destination)-1
move = {
'player': str(player_name),
'policy': 'strict', # or 'loose' depending on your needs
@ -109,25 +144,18 @@ def game(game_id, player_name):
'source': source,
'destination': destination
}
print(move)
response = requests.put(ozai_url + 'game/' + game_id, json=move)
if response.status_code == 200:
move_status = "Move Successful"
socketio.emit('move', data, room=game_id)
#send message to the other players, that the move was made
socketio.emit('move_status', 'sucsess', room=game_id)
else:
move_status = response.text
#send message to the player that the move was invalid
socketio.emit('move_status', response.text, room=game_id)
#dont send player parameter if the player is a spectator
while True:
if player_name == 'spectator':
gamestate = requests.get(ozai_url + 'game/' + game_id).json()
return render_template('game.html', game_id=game_id, gamestate=gamestate)
elif player_name in gamestate['players']:
gamestate = requests.get(ozai_url + 'game/' + game_id + '?player=' + player_name).json()
return render_template('game.html', game_id=game_id, gamestate=gamestate, player_name=player_name, move_status=move_status)
else:
return 'Player not found', 404
return 'Player not found', 404
if __name__ == '__main__':
app.run(debug=True, host='0.0.0.0', port=5000)
# app.run(debug=True, host='0.0.0.0', port=5000,ssl_context='adhoc')
socketio.run(app, debug=True, host='0.0.0.0', port=5000)

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@ -2,7 +2,8 @@
<!DOCTYPE html>
<html>
<head>
<title>Create Game</title>
<title>Ozai:create</title>
<link rel="icon" type="image/png" href="/azul-flake.png">
<style>
body {
display: flex;
@ -11,11 +12,12 @@
align-items: center;
margin-left: 20vw;
width: 60vw;
background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
/* removed due to low visibility */
/* background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
background-size: cover; */
}
form {

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@ -2,7 +2,8 @@
<!DOCTYPE html>
<html>
<head>
<title>Game</title>
<title>Ozai:game</title>
<link rel="icon" type="image/png" href="/azul-flake.png">
<style>
a {
display: inline-block;
@ -233,13 +234,13 @@
<div class="flex-col">
<!-- <h3>Pattern Lines</h3> -->
{% for line in player_data.pattern_lines %}
<div class="pattern_line">
<div class="pattern_line" onclick="selectPatternLine(this)" value="{{loop.index}}">
<!-- TODO: Fix this to not fill empty spaces. -->
{% for i in range(0, loop.index) %}
{% if line.number > i %}
<div class="{{ line.color }}">{{ line.color[:1] }}</div>
<div class="{{ line.color }}" >{{ line.color[:1] }}</div>
{% else %}
<div>_</div>
<div >_</div>
{% endif %}
{% endfor %}
</div>
@ -269,7 +270,7 @@
<div style="width: 0.7em;">3</div>
<div style="width: 0.7em;">3</div>
</div>
<div class="floor">
<div class="floor" onclick="selectPatternLine(this)" value="floor">
{% set floor_count = 0 %}
{% for color, number in player_data.floor.items() %}
{% if number > 0 %}
@ -298,12 +299,12 @@
<h1>Play area</h1>
<p>Playing as: {{ player_name }}</p>
<!-- form for submitting a move, a move is a selection of marcet or factory, what color, and what patternline or floor it goes to. -->
<form action="/game/{{ game_id }}/player/{{ player_name }}" method="POST">
<form id='moveForm'</form>>
<label for="source">Source:</label>
<select id="source" name="source">
<option value="market">Market {{ gamestate.market }}</option>
<option value="market">Market</option>
{% for factory in gamestate.factories %}
<option value="{{ loop.index }}">Factory {{ loop.index }} ({{ factory }})</option>
<option value="{{ loop.index }}">Factory {{ loop.index }}</option>
{% endfor %}
</select>
@ -333,14 +334,12 @@
{% set next_index = current_index + 1 if current_index + 1 < gamestate.player_names|length else 0 %}
<a href="/game/{{ game_id }}/player/{{ gamestate.player_names[next_index] }}">Next Player</a>
{% if move_status %}
<div>{{ move_status }}</div>
{% endif %}
{% endif %}
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.1.3/socket.io.js"></script>
<script>
console.log('Game ID: {{ game_id }}');
console.log('Player Name: {{ player_name }}');
@ -370,18 +369,46 @@
//set the selected attribute to true
sourceOption.selected = true;
colorOption.selected = true;
}
function select_pattern_line(pattern_line) {
pattern_line = pattern_line.getAttribute('pattern_line');
console.log('Selected pattern line: ' + pattern_line);
function selectPatternLine(pattern_line) {
//get the value of the pattern line element
value = pattern_line.getAttribute('value');
console.log('Selected pattern line: ' + pattern_line + ' with value: ' + value);
var destinationElement = document.getElementById('destination');
var destinationOption = destinationElement.querySelector('option[value="' + pattern_line + '"]');
var destinationOption = destinationElement.querySelector('option[value="' + value + '"]');
destinationOption.selected = true;
}
// refresh the page by listening to websocket events
game_id = '{{ game_id }}';
player_name = '{{ player_name }}';
var socket = io();
// send a message to the server in the message name space
socket.emit('join', {game_id: game_id});
socket.addEventListener('move', function (event) {
console.log('Game update received: ' + event);
window.location.reload();
});
// if we wana go over to using websocket entirely to send the move
let form = document.querySelector('#moveForm');
form.addEventListener('submit', function(event) {
// Prevent the form from being submitted normally
event.preventDefault();
// Create a FormData object from the form
let formData = new FormData(form);
// Convert the FormData to a plain object
let data = {};
formData.forEach((value, key) => data[key] = value);
console.log(data);
socket.emit('move', {game_id: game_id, player_name, move: data});
});
</script>

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@ -1,7 +1,8 @@
<!DOCTYPE html>
<html>
<head>
<title>Ozai webui:home</title>
<title>Ozai:home</title>
<link rel="icon" type="image/png" href="/azul-flake.png">
<style>
body {
display: flex;

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@ -2,9 +2,21 @@
<!DOCTYPE html>
<html>
<head>
<title>Ozai webui:Join Game</title>
<title>Ozai:Join</title>
<link rel="icon" type="image/png" href="/azul-flake.png">
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
padding: 10px;
background: url({{ url_for('static', filename='azul.webp') }}) no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
</style>
</head>
<body>

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@ -12,6 +12,10 @@
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
ul {