Files
OpenGL_Intro/shaders/simple.vert

20 lines
1.0 KiB
GLSL

#version 460 core
in layout(location=0) vec3 position;
in layout(location=1) vec4 aColor;
out vec4 vColor;
mat4 transform;
void main() {
transform = mat4(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
);
gl_Position = transform * vec4(position, 1.0f);
vColor = aColor;
}