Files
OpenGL_Intro/shaders/simple.vert

16 lines
376 B
GLSL

#version 460 core
in layout(location=0) vec3 position;
in layout(location=1) vec4 aColor;
in layout(location=2) vec3 aNormal;
out vec4 vColor;
out vec3 vNormal;
uniform mat3 normalMatrix;
layout(location = 1) uniform mat3 normalMatrix;
void main() {
gl_Position = transform * vec4(position, 1.0f);
vColor = aColor;
vNormal = normalize(normalMatrix * aNormal);
}