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OpenGL_Intro/shaders/simple.vert
2025-09-15 16:36:59 +02:00

12 lines
222 B
GLSL

#version 460 core
in layout(location=0) vec3 position;
in layout(location=1) vec4 aColor;
out vec4 vColor;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(position, 1.0f);
vColor = aColor;
}