16 lines
346 B
C
16 lines
346 B
C
#include <stddef.h>
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typedef struct {
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char *name;
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double x;
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double y;
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double z;
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} player_entity_t;
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void free_player_entity(player_entity_t *entity);
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int parse_player_entity(const char *response, player_entity_t *entity);
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int query_player_entities(int sockfd, size_t entities_size,
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player_entity_t *entities);
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