Files
pvvmud/common/lib/texture/texture.C
2025-03-05 08:37:43 +01:00

154 lines
3.9 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "texture.H"
#include "exception.H"
/******************************************************************************
*
* Create texture
*
*****************************************************************************/
CTexture::CTexture(){
m_id = -1;
m_state = 0;
m_textureMap = NULL;
}
/******************************************************************************
*
* Create texture with given id
*
*****************************************************************************/
CTexture::CTexture(int id){
m_id = id;
m_state = 0;
m_textureMap = NULL;
}
/******************************************************************************
*
* Create texture with given id
*
*****************************************************************************/
CTexture::~CTexture(){
if (m_textureMap != NULL) delete m_textureMap;
}
/******************************************************************************
*
* Test if texturemap is loaded
*
*****************************************************************************/
int CTexture::loaded(){
return ((m_state & TEX_STATE_LOADED)==TEX_STATE_LOADED);
}
/******************************************************************************
*
* Set texturemap to use with texture
*
*****************************************************************************/
void CTexture::setTextureMap(CTextureMap * textureMap){
if (m_textureMap != NULL) delete m_textureMap;
m_textureMap = textureMap;
m_state = m_state | TEX_STATE_LOADED;
}
/******************************************************************************
*
* Get texturemap from texture.
*
*****************************************************************************/
CTextureMap * CTexture::getTextureMap(){
return m_textureMap;
}
/******************************************************************************
*
* Exec texture
*
*****************************************************************************/
int CTexture::exec(){
return FALSE;
}
/******************************************************************************
*
* Load texture
*
*****************************************************************************/
void CTexture::load(char * fileName){
CTextureMap * map = new CTextureMap();
map->load(fileName);
setTextureMap(map);
}
/******************************************************************************
*
* Save texture
*
*****************************************************************************/
void CTexture::save(char * fileName){
m_textureMap->save(fileName);
}
/******************************************************************************
*
* Add texture to TextureCache
*
*****************************************************************************/
CTextureCache::CTextureCache():CCache(){
}
CTexture * CTextureCache::add(CTexture * texture){
return (CTexture*)CCache::add(texture->getId(), (CObject*)texture );
}
CTexture * CTextureCache::get(int id){
return (CTexture*)CCache::get(id);
}