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pvvmud/common/lib/geometry/readmat.C
2025-03-05 08:37:43 +01:00

156 lines
3.3 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdio.h>
#include <string.h>
#include <iostream.h>
#include "pvvmud.H"
#include "material.H"
#include "matfile.H"
int CMaterial::load(char * fileName) {
char * sufix;
sufix = strrchr(fileName,'.');
if (sufix == NULL) {
cdebug << "Failed!\n";
return FALSE;
}
if ( (strcmp(sufix,".bmat")==0) || (strcmp(sufix,".BMAT")==0) ){
loadBMAT(fileName);
} else {
cdebug << "Failed!\n";
return FALSE;
}
return TRUE;
}
int CMaterial::loadBMAT(char * fileName) {
FILE * matFile;
matFile = fopen(fileName,"r");
if (matFile == NULL) {
return FALSE;
}
float red,green,blue,alpha,shininess;
int matfileid,id;
while (fscanf(matFile,"%i",&matfileid)==1){
switch (matfileid){
case MAT_TEXTURE:
fscanf(matFile,"%i\n",&id);
setTextureId(id);
break;
case MAT_AMBIENT:
fscanf(matFile,"%f %f %f %f\n",&red,&green,&blue,&alpha);
setAmbient(red,green,blue,alpha);
break;
case MAT_DIFFUSE:
fscanf(matFile,"%f %f %f %f\n",&red,&green,&blue,&alpha);
setDiffuse(red,green,blue,alpha);
break;
case MAT_SPECULAR:
fscanf(matFile,"%f %f %f %f\n",&red,&green,&blue,&alpha);
setSpecular(red,green,blue,alpha);
break;
case MAT_EMISSION:
fscanf(matFile,"%f %f %f %f\n",&red,&green,&blue,&alpha);
setEmission(red,green,blue,alpha);
break;
case MAT_SHININESS:
fscanf(matFile,"%f",&shininess);
setShininess(shininess);
break;
}
}
fclose(matFile);
return TRUE;
}
int CMaterial::save(char * name) {
FILE * matFile;
int ii;
matFile = fopen(name,"w");
if (matFile == NULL) {
return FALSE;
}
if (getTextureId() != MAT_NOTEXTURE)
fprintf(matFile,"%i %i\n",MAT_TEXTURE,getTextureId());
// Ambient
fprintf(matFile,"%i",MAT_AMBIENT);
for (ii = 0; ii < 4; ii++)
fprintf(matFile," %f",getAmbientFloat(ii));
fprintf(matFile,"\n");
// Diffuse
fprintf(matFile,"%i",MAT_DIFFUSE);
for (ii = 0; ii < 4; ii++)
fprintf(matFile," %f",getDiffuseFloat(ii));
fprintf(matFile,"\n");
// Specular
fprintf(matFile,"%i",MAT_SPECULAR);
for (ii = 0; ii < 4; ii++)
fprintf(matFile," %f",getSpecularFloat(ii));
fprintf(matFile,"\n");
// Emission
fprintf(matFile,"%i",MAT_EMISSION);
for (ii = 0; ii < 4; ii++)
fprintf(matFile," %f",getEmissionFloat(ii));
fprintf(matFile,"\n");
// Shininess
fprintf(matFile,"%i %f\n",MAT_SHININESS,getShininessFloat());
fclose(matFile);
return FALSE;
}