60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "srvobject.H"
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//#include "worldobject.H"
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//#include "cell.H"
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#include "position.H"
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#include "direction.H"
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class CClientManager;
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class CPlayer: public CSrvObject {
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CClientManager * m_manager;
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public:
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CPlayer(DWORD objectId, CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction );
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virtual ~CPlayer();
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virtual char * getObjectType();
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void setManager(CClientManager * manager);
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CClientManager * getManager();
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virtual void updatePosition( const CPosition & position );
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virtual int moveTo( CWorldObject * parent );
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double getPosX();
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double getPosY();
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double getPosZ();
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double getAngle();
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void move(double length);
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void turn(double angle);
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int objectReachable( CWorldObject * worldObject );
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};
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#endif // _PLAYER_H
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