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pvvmud/server/player.H
2025-03-05 08:37:43 +01:00

60 lines
1.6 KiB
C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _PLAYER_H
#define _PLAYER_H
#include "srvobject.H"
//#include "worldobject.H"
//#include "cell.H"
#include "position.H"
#include "direction.H"
class CClientManager;
class CPlayer: public CSrvObject {
CClientManager * m_manager;
public:
CPlayer(DWORD objectId, CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction );
virtual ~CPlayer();
virtual char * getObjectType();
void setManager(CClientManager * manager);
CClientManager * getManager();
virtual void updatePosition( const CPosition & position );
virtual int moveTo( CWorldObject * parent );
double getPosX();
double getPosY();
double getPosZ();
double getAngle();
void move(double length);
void turn(double angle);
int objectReachable( CWorldObject * worldObject );
};
#endif // _PLAYER_H