Files
bsdtree
client
common
doc
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gos
lib
mudworld
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lib
Makefile.am
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TODO
actionclose.C
actionclose.H
actionopen.C
actionopen.H
chest.C
chest.H
door.C
door.H
gamefunction.C
gamefunction.H
gamelistener.C
gamelistener.H
gamevalue.C
gamevalue.H
magicchest.C
magicchest.H
mudlib.C
mudlib.H
task.txt
viewpoint_1p.C
viewpoint_1p.H
viewpoint_3p.C
viewpoint_3p.H
viewpoint_free.C
viewpoint_free.H
userdb
.cvsignore
Makefile.am
Makefile.in
TODO
mudpvvmud.C
mudpvvmud.H
player.C
player.H
pvvmudsrv.C
server.html
srvgosprotocol.C
srvgosprotocol.H
util
worldsrv
.cvsignore
LICENSE
Makefile.am
Makefile.in
README
aclocal.m4
configure
configure.in
install-sh
missing
mkinstalldirs
pvvmud.html
2025-03-05 08:37:43 +01:00

82 lines
1.9 KiB
C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GAMEVALUE_H
#define _GAMEVALUE_H
#include "pvvmud.H"
#include <hash_map>
#include <iostream>
class CGameValueObject {
public:
CGameValueObject();
~CGameValueObject();
int type;
union {
BYTE _byte;
WORD _word;
DWORD _dword;
float _float;
double _double;
} value;
char *_ptr;
};
class CGameValue {
enum {GV_INVALID=-1,GV_BYTE,GV_WORD,GV_DWORD,GV_FLOAT,GV_DOUBLE,GV_STRING};
struct eqstr {
bool operator()(const char* s1,const char* s2) const
{
return strcmp(s1,s2)==0;
};
};
typedef hash_map<const char *, CGameValueObject *, hash<const char *>,eqstr> valhash;
valhash hash;
public:
CGameValue(void);
~CGameValue(void);
void add(char *, BYTE *);
void add(char *, WORD *);
void add(char *, DWORD *);
void add(char *, float *);
void add(char *, double *);
void add(char *, char *, int *);
bool get(char *, BYTE *);
bool get(char *, WORD *);
bool get(char *, DWORD *);
bool get(char *, float *);
bool get(char *, double *);
bool get(char *, char *, int *);
bool load(iostream &readFile);
bool save(iostream &saveFile);
};
#endif