278 lines
6.1 KiB
C
278 lines
6.1 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "gamevalue.H"
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CGameValueObject::CGameValueObject() {
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type=GV_INVALID;
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value._dword=0;
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_ptr=NULL;
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}
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CGameValueObject::~CGameValueObject() {
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type=GV_INVALID;
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value._dword=0;
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_ptr=NULL;
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}
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CGameValue::CGameValue() {};
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CGameValue::~CGameValue() {
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valhash::iterator i;
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for(i=hash.begin();i!=hash.end();i++) delete (*i).second;
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hash.clear();
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}
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void CGameValue::add(char *name, BYTE *value) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_BYTE;
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gvo->value._byte = *value;
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hash[name] = gvo;
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}
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void CGameValue::add(char *name, WORD *value) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_WORD;
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gvo->value._word = *value;
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hash[name] = gvo;
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}
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void CGameValue::add(char *name, DWORD *value) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_DWORD;
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gvo->value._byte = *value;
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hash[name] = gvo;
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}
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void CGameValue::add(char *name, float *value) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_FLOAT;
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gvo->value._float = *value;
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hash[name] = gvo;
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}
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void CGameValue::add(char *name, double *value) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_DOUBLE;
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gvo->value._double = *value;
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hash[name] = gvo;
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}
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void CGameValue::add(char *name, char *data, int *length) {
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CGameValueObject *gvo;
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gvo = new CGameValueObject;
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gvo->type = GV_STRING;
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gvo->value._dword = (DWORD) *length;
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gvo->_ptr = data;
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hash[name] = gvo;
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}
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bool CGameValue::get(char *name, BYTE *value) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*value = gvo->value._byte;
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if (gvo->type != GV_BYTE) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::get(char *name, WORD *value) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*value = gvo->value._word;
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if (gvo->type != GV_WORD) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::get(char *name, DWORD *value) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*value = gvo->value._dword;
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if (gvo->type != GV_DWORD) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::get(char *name, float *value) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*value = gvo->value._float;
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if (gvo->type != GV_FLOAT) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::get(char *name, double *value) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*value = gvo->value._double;
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if (gvo->type != GV_DOUBLE) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::get(char *name, char *data, int *length) {
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CGameValueObject *gvo;
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gvo = hash[name];
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*length = gvo->value._dword;
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data = gvo->_ptr;
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if (gvo->type != GV_STRING) {
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return(FALSE);
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} else {
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return(TRUE);
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};
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}
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bool CGameValue::load(iostream &readFile) {
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char name[256];
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int type;
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union {
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BYTE _byte;
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WORD _word;
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DWORD _dword;
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float _float;
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double _double;
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} value;
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char *_ptr;
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valhash::iterator i;
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for(i=hash.begin();i!=hash.end();i++) delete (*i).second;
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hash.clear();
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while (!readFile.eof()) {
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readFile >> name;
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if (!strcmp(name, "[\\Values]")) break;
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readFile >> type;
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switch (type) {
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case GV_BYTE:
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readFile >> value._byte;
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add(name,value._byte);
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break;
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case GV_WORD:
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readFile >> value._word;
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add(name,value._word);
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break;
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case GV_DWORD:
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readFile >> value._dword;
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add(name,value._dword);
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break;
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case GV_FLOAT:
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readFile >> value._float;
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add(name,value._float);
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break;
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case GV_DOUBLE:
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readFile >> value._double;
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add(name,value._double);
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break;
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case GV_STRING:
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readFile >> value._dword;
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_ptr = new string();
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for (int n=0;n<value._dword;n++){
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char ch;
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readFile >> ch;
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_ptr += ch;
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}
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add(name,value._dword,_ptr);
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_ptr=NULL;
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break;
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default:
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cout << "Failed : Unknown type of variable";
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return FALSE;
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break;
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};
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};
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return TRUE;
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}
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bool CGameValue::save(iostream &writefile) {
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writeFile << "[Values]" << newln;
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valhash::iterator i;
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for(i=hash.begin();i!=hash.end();i++) {
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writeFile << (*i).first() << (*i).second->type;
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switch((*i).second->type) {
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case GV_BYTE:
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writeFile << (*i).second->value._byte;
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break;
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case GV_WORD:
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writeFile << (*i).second->value._word;
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break;
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case GV_DWORD:
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writeFile << (*i).second->value._dword;
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break;
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case GV_FLOAT:
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writeFile << (*i).second->value._float;
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break;
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case GV_DOUBLE:
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writeFile << (*i).second->value._double;
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break;
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case GV_STRING:
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writeFile << (*i).second->value._dword << newln;
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for (int n=0;n<(*i).second->value._dword;n++){
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writeFile << *((*i).second->_ptr+n);
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}
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writeFile << newln;
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break;
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default:
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break;
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};
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};
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writeFile << "[\\Values]" << newln;
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return TRUE;
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}
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