96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _GAMELISTENER_H
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#define _GAMELISTENER_H
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#include "pvvmud.H"
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#include "gameevent.H"
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#include "gamefunction.H"
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#include "gameobject.H"
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#include <list>
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#include <hash_map>
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class CGameListenerItem {
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public:
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DWORD s;
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CGameFunctionObject *v;
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int priority;
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CGameListenerItem::CGameListenerItem(DWORD gameObject, CGameFunctionObject
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*func, int priority) {
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CGameListenerItem();
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~CGameListenerItem();
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};
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class CGameListenerList {
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list<CGameListenerItem> listenerList;
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public:
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CGameListenerList();
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~CGameListenerList();
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void add(DWORD s, CGameFunctionObject *v, int priority);
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void execute(CGameEvent *gameEvent);
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};
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class CGameListener {
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struct _key {
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DWORD event;
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DWORD object;
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} key;
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struct eqkey
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{
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bool operator()(struct _key s1, struct _key s2) const
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{
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return ( (s1.event==s2.event) && (s1.object==s2.object) );
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}
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};
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typedef listenerHash = hash_map<const char *, CGameListenerList, hash<const
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char *>,eqkey);
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listenerHash hash;
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public:
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CGameListener();
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~GameListener();
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void add(DWORD event, DWORD gameObject, CGameFunctionObject *func,
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int priority);
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void execute(CGameEvent *gameEvent);
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};
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#endif _GAMELISTENER_H
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