Files
2025-03-05 08:37:43 +01:00

103 lines
2.6 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdio.h>
/*
#include "server.H"
#include "chest.H"
#include "actionopen.H"
#include "actionclose.H"
CChest::CChest():CSrvObject(){
setName("Chest");
state = CHESTSTATE_OPENED;
doorAngle = 45;
CGeometryObject * geometry = new CGeometryObject("Chest",7);
geometry->setBBox( new CBBox(-0.25,0.4,0,0.25,-0.4,0.5) );
doorGeometry = new CGeometryObject("Chest door",8);
doorGeometry->setPosition( CPosition(-0.25,0,0.5) );
doorGeometry->setDirection( CDirection(0,-doorAngle,0) );
doorGeometry->setBBox( new CBBox(0.0,0.4,0,0.5,-0.4,0.5) );
geometry->addGeometryObject( doorGeometry );
setGeometry(geometry);
addAction( new CActionOpen(this) );
addAction( new CActionClose(this) );
}
int CChest::open(){
if (state == CHESTSTATE_CLOSED) {
printf("Chest: open!\n");
state = CHESTSTATE_OPEN;
} else return FALSE;
return TRUE;
}
int CChest::close(){
if (state == CHESTSTATE_OPENED) {
printf("Chest: close!\n");
state = CHESTSTATE_CLOSE;
} else return FALSE;
return TRUE;
}
void CChest::animate( double time ){
// printf("Chest: animate( %f )\n",time );
switch (state) {
case CHESTSTATE_OPENED:
case CHESTSTATE_CLOSED:
return ;
break;
case CHESTSTATE_OPEN:
doorAngle += CHESTANGLE_SPEED*time;
if (doorAngle > 45.0){
doorAngle = 45.0;
state = CHESTSTATE_OPENED;
doorOpened();
}
doorGeometry->updateDirection( CDirection(0,-doorAngle,0) );
break;
case CHESTSTATE_CLOSE:
doorAngle -= CHESTANGLE_SPEED*time;
if (doorAngle < 0.0){
doorAngle = 0.0;
state = CHESTSTATE_CLOSED;
doorClosed();
}
doorGeometry->updateDirection( CDirection(0,-doorAngle,0) );
break;
}
}
void CChest::doorOpened(){
printf("Chest: doorOpened!\n");
}
void CChest::doorClosed(){
printf("Chest: doorClosed!\n");
}
*/