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2025-03-05 08:37:43 +01:00

164 lines
4.9 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include "srvworld.H"
#include "srvlistenerlist.H"
#include "srvworldmanager.H"
#include "player.H"
#include "mud.H"
CSrvWorld::CSrvWorld(CMud * mud):CWorldWorld(){
m_listenerList = new CSrvListenerList();
m_nextObjectId = 10000; // User defined id's under 10000
m_mud = mud;
}
CSrvWorld::~CSrvWorld(){
delete m_listenerList;
}
CListener * CSrvWorld::getListener(){
return getListenerList();
}
CMud * CSrvWorld::getMud(){
return m_mud;
}
CWorldObject * CSrvWorld::newObject(char * objectName,DWORD objectId,
CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction )
{
if (parent == NULL){
return new CSrvObject(objectId,this,geometryId,position,direction);
}
if (strcmp(objectName,"player")==0){
cdebug << "New player " << objectId << " geometry " << geometryId << "\n";
return new CPlayer(objectId,parent,geometryId,position,direction);
}
// Default return new SrvObject
cdebug << "New object " << objectId << " geometry " << geometryId << "\n";
return new CSrvObject(objectId,parent,geometryId,position,direction);
}
DWORD CSrvWorld::getNewObjectId(){
return m_nextObjectId++;
}
void CSrvWorld::addListener( CSrvWorldManager * listener ){
m_listenerList->add( listener );
}
void CSrvWorld::removeListener( CSrvWorldManager * listener ){
m_listenerList->remove( listener );
}
CSrvListenerList * CSrvWorld::getListenerList(){
return m_listenerList;
}
void CSrvWorld::sendWorld( CSrvWorldManager * listener ){
listener->sendAddWorld(this);
CObjectListItem * item = getFirst();
while (item != NULL){
CSrvObject * cell = (CSrvObject*)item->getObject();
item = item->getNext();
cell->sendObject( listener );
}
}
void CSrvWorld::loadObjects(FILE * cellFile,CWorldObject * parent,int numObjects){
int ii;
for (ii = 0; ii < numObjects; ii++){
int geometryId,numChildren;
double posx,posy,posz;
char objectType[256];
char objectName[256];
if (fscanf(cellFile,"%s %i %lf %lf %lf %s %i\n",objectType,&geometryId,&posx,&posy,&posz,objectName,&numChildren)==7){
printf(" Obj: %s geometryId %i\n",objectType,geometryId);
CWorldObject * object = parent->createObject(objectType,getNewObjectId(),geometryId,CPosition(posx,posy,posz),CDirection(0.0,0.0,0.0));
parent->addObject( object );
object->setName(objectName);
loadObjects(cellFile,object,numChildren);
}
}
}
void CSrvWorld::loadWorld( char * worldFilePath ){
char worldFileName[256];
int cellId,numPVS;
char cellName[256];
char cellFileName[256];
int pvsId;
double posx,posy,posz;
// Find and open world file
sprintf(worldFileName,"%s/world",worldFilePath);
FILE * worldFile = fopen(worldFileName,"r");
if (worldFile == NULL) {
printf("Failed to open file: %s\n",worldFileName);
return;
}
// Read sections from world
while (fscanf(worldFile,"%i %s %i\n",&cellId,cellName,&numPVS)==3){
printf(" Cell: %s(%i) with %i pvs's\n",cellName,cellId,numPVS);
// Load cell
sprintf(cellFileName,"%s/%s",worldFilePath,cellName);
FILE * cellFile = fopen(cellFileName,"r");
if (cellFile != NULL){
int geometryId,numChildren;
char objectType[256];
CSrvObject * cell;
if (fscanf(cellFile,"%s %i %lf %lf %lf %i\n",objectType,&geometryId,&posx,&posy,&posz,&numChildren)==6){
printf(" Obj: %s geometryId %i\n",objectType,geometryId);
cell = (CSrvObject*)createObject(-1,objectType,cellId,geometryId,CPosition(0,0,0),CDirection(0,0,0));
// Hack have to create this from input files or geometry files
cell->setBBox(new CBBox(-250,-250,0,250,250,300));
cell->setName(cellName);
loadObjects(cellFile,cell,numChildren);
}
// Load PVS
while ((numPVS-- > 0) && (fscanf(worldFile,"%i %lf %lf %lf\n",&pvsId,&posx,&posy,&posz)==4)){
printf(" PVS: %i %f %f %f\n",pvsId,posx,posy,posz);
cell->addPVCell(pvsId,CPosition(posx,posy,posz));
}
} else {
printf("Failed to load cell\n");
}
}
fclose(worldFile);
}