164 lines
4.9 KiB
C
164 lines
4.9 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "pvvmud.H"
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#include "srvworld.H"
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#include "srvlistenerlist.H"
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#include "srvworldmanager.H"
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#include "player.H"
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#include "mud.H"
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CSrvWorld::CSrvWorld(CMud * mud):CWorldWorld(){
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m_listenerList = new CSrvListenerList();
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m_nextObjectId = 10000; // User defined id's under 10000
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m_mud = mud;
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}
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CSrvWorld::~CSrvWorld(){
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delete m_listenerList;
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}
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CListener * CSrvWorld::getListener(){
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return getListenerList();
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}
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CMud * CSrvWorld::getMud(){
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return m_mud;
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}
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CWorldObject * CSrvWorld::newObject(char * objectName,DWORD objectId,
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CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction )
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{
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if (parent == NULL){
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return new CSrvObject(objectId,this,geometryId,position,direction);
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}
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if (strcmp(objectName,"player")==0){
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cdebug << "New player " << objectId << " geometry " << geometryId << "\n";
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return new CPlayer(objectId,parent,geometryId,position,direction);
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}
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// Default return new SrvObject
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cdebug << "New object " << objectId << " geometry " << geometryId << "\n";
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return new CSrvObject(objectId,parent,geometryId,position,direction);
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}
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DWORD CSrvWorld::getNewObjectId(){
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return m_nextObjectId++;
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}
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void CSrvWorld::addListener( CSrvWorldManager * listener ){
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m_listenerList->add( listener );
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}
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void CSrvWorld::removeListener( CSrvWorldManager * listener ){
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m_listenerList->remove( listener );
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}
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CSrvListenerList * CSrvWorld::getListenerList(){
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return m_listenerList;
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}
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void CSrvWorld::sendWorld( CSrvWorldManager * listener ){
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listener->sendAddWorld(this);
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CObjectListItem * item = getFirst();
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while (item != NULL){
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CSrvObject * cell = (CSrvObject*)item->getObject();
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item = item->getNext();
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cell->sendObject( listener );
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}
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}
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void CSrvWorld::loadObjects(FILE * cellFile,CWorldObject * parent,int numObjects){
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int ii;
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for (ii = 0; ii < numObjects; ii++){
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int geometryId,numChildren;
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double posx,posy,posz;
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char objectType[256];
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char objectName[256];
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if (fscanf(cellFile,"%s %i %lf %lf %lf %s %i\n",objectType,&geometryId,&posx,&posy,&posz,objectName,&numChildren)==7){
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printf(" Obj: %s geometryId %i\n",objectType,geometryId);
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CWorldObject * object = parent->createObject(objectType,getNewObjectId(),geometryId,CPosition(posx,posy,posz),CDirection(0.0,0.0,0.0));
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parent->addObject( object );
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object->setName(objectName);
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loadObjects(cellFile,object,numChildren);
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}
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}
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}
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void CSrvWorld::loadWorld( char * worldFilePath ){
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char worldFileName[256];
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int cellId,numPVS;
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char cellName[256];
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char cellFileName[256];
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int pvsId;
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double posx,posy,posz;
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// Find and open world file
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sprintf(worldFileName,"%s/world",worldFilePath);
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FILE * worldFile = fopen(worldFileName,"r");
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if (worldFile == NULL) {
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printf("Failed to open file: %s\n",worldFileName);
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return;
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}
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// Read sections from world
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while (fscanf(worldFile,"%i %s %i\n",&cellId,cellName,&numPVS)==3){
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printf(" Cell: %s(%i) with %i pvs's\n",cellName,cellId,numPVS);
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// Load cell
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sprintf(cellFileName,"%s/%s",worldFilePath,cellName);
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FILE * cellFile = fopen(cellFileName,"r");
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if (cellFile != NULL){
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int geometryId,numChildren;
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char objectType[256];
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CSrvObject * cell;
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if (fscanf(cellFile,"%s %i %lf %lf %lf %i\n",objectType,&geometryId,&posx,&posy,&posz,&numChildren)==6){
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printf(" Obj: %s geometryId %i\n",objectType,geometryId);
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cell = (CSrvObject*)createObject(-1,objectType,cellId,geometryId,CPosition(0,0,0),CDirection(0,0,0));
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// Hack have to create this from input files or geometry files
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cell->setBBox(new CBBox(-250,-250,0,250,250,300));
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cell->setName(cellName);
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loadObjects(cellFile,cell,numChildren);
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}
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// Load PVS
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while ((numPVS-- > 0) && (fscanf(worldFile,"%i %lf %lf %lf\n",&pvsId,&posx,&posy,&posz)==4)){
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printf(" PVS: %i %f %f %f\n",pvsId,posx,posy,posz);
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cell->addPVCell(pvsId,CPosition(posx,posy,posz));
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}
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} else {
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printf("Failed to load cell\n");
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}
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}
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fclose(worldFile);
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}
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