297 lines
8.2 KiB
C
297 lines
8.2 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "server.H"
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#include <iostream.h>
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#include "srvclimanager.H"
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#include "srvcliprotocol.H"
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#include "mud.H"
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#include "viewpoint_1p.H"
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static int currSrvCliId = 0;
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CClientManager::CClientManager(CMud * mud, CSrvProtocol * protocol):CManager(protocol){
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m_mud = mud;
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m_viewpoint = new CViewpoint_1p();
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// status = MANAGER_INIT;
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m_commandParser = new CSrvCliCmdParser(mud,this);
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// Set client connection name
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char name[16];
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sprintf(name,"Client %i",currSrvCliId++);
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getProtocol()->setName(name);
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getProtocol()->sendHello();
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// status = MANAGER_LOGIN;
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m_quit = FALSE;
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}
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CClientManager::~CClientManager(){
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cdebug << "Destructor CClientManager\n";
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if (m_viewpoint != NULL) delete m_viewpoint;
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}
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void CClientManager::quit(){
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m_quit = TRUE;
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m_mud->markClient();
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}
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CWorldWorld * CClientManager::getWorld(){
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return m_mud->getWorld();
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}
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void CClientManager::setPlayer(CPlayer * player){
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m_player = player;
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}
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void CClientManager::login(char * name,char *passwd,BOOL newUser){
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static CInetAddress noAddr;
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setName(name);
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if (!m_mud->getUserDB()->verifyUser(name,passwd)){
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// Login failed
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sendMsg("Failed to verify username and password!");
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quit();
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return;
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}
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CInetAddress * worldAddr = m_mud->getWorldSrvAddress();
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if (worldAddr == NULL) worldAddr = &noAddr;
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CInetAddress * gosAddr = m_mud->getGOSAddress();
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if (gosAddr == NULL) gosAddr = &noAddr;
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cdebug << "ServerInfo : world = " << *worldAddr
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<< " GOS = " << *gosAddr << "\n";
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getProtocol()->sendServerInfo(*worldAddr,*gosAddr);
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}
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void CClientManager::online(){
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cdebug << "Client online\n";
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CSrvObject * cell = (CSrvObject*)getWorld()->getObject("cell5");
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if (cell != NULL){
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m_player = (CPlayer*)cell->createObject("player",0,CPosition(0,0,0),
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CDirection(0,0,0),getName());
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cdebug << "Player created\n";
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m_player->setManager(this);
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m_viewpoint->setTargetId(m_player->getObjectId());
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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sendWorld();
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} else {
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cdebug << "Player online failed to get cell!\n";
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}
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}
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void CClientManager::logout(){
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cdebug << "Player " << m_player->getName() << " logout!\n";
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sendBye(MSGBYE_QUIT);
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CWorldObject * parent = (CWorldObject*)m_player->getParent();
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if (parent != NULL){
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parent->removeObject(m_player);
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}
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}
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void CClientManager::sendWorld(){
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CWorldObject * parent = (CWorldObject*)m_player->getParent();
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if (parent != NULL){
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getProtocol()->sendClearWorld();
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getProtocol()->sendPlayerInfo(parent->getObjectId());
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// getProtocol()->sendCell(cell);
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}
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}
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void CClientManager::sendBye(WORD reason){
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getProtocol()->sendBye(reason);
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}
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void CClientManager::userCommand(WORD command){
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switch(command){
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case PLAYERMOVE_STEPFORWARD:
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m_player->move(0.25);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_STEPBACKWARD:
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m_player->move(-0.25);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_STEPLEFT:
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m_player->turn(5.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_STEPRIGHT:
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m_player->turn(-5.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_MOVEFORWARD:
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m_player->move(1.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_MOVEBACKWARD:
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m_player->move(-1.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_MOVELEFT:
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m_player->turn(10.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_MOVERIGHT:
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m_player->turn(-10.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_RUNFORWARD:
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m_player->move(10.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_RUNBACKWARD:
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m_player->move(-10.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_RUNLEFT:
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m_player->turn(20.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERMOVE_RUNRIGHT:
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m_player->turn(-20.0);
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_DEFAULT:
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m_viewpoint->lookDefault();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_UP:
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m_viewpoint->lookUp();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_DOWN:
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m_viewpoint->lookDown();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_RIGHT:
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m_viewpoint->lookRight();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_LEFT:
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m_viewpoint->lookLeft();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_FORWARD:
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m_viewpoint->lookForward();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case PLAYERLOOK_BACKWARD:
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m_viewpoint->lookBackward();
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m_viewpoint->update(m_player);
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getProtocol()->sendViewpoint( m_viewpoint );
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break;
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case USERCOMMAND_0:
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// CWorld * world = getWorld();
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// movePlayer(world->getCell("City central"));
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break;
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case MSGCOMMAND_ONLINE:
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online();
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break;
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}
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}
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/*
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void CClientManager::updatePosition( CGeometryObject * geometryObject ){
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getProtocol()->sendUpdatePosition( geometryObject );
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}
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void CClientManager::updateDirection( CGeometryObject * geometryObject ){
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getProtocol()->sendUpdateDirection( geometryObject );
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}
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void CClientManager::sendAddGeometryObject(CGeometryObject * geometryObject){
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getProtocol()->sendAddGeometryObject(geometryObject);
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}
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void CClientManager::sendRemoveGeometryObject(CGeometryObject * geometryObject){
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getProtocol()->sendRemoveGeometryObject(geometryObject);
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}
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*/
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void CClientManager::selection(WORD objectId){
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CWorldWorld * world = getWorld();
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CWorldObject * object = world->getObject(objectId);
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if (m_player->objectReachable( object )){
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getProtocol()->sendObjectCommands( object );
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}
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}
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void CClientManager::action(WORD objectId,WORD actionId){
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CWorldWorld * world = getWorld();
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CWorldObject * object = world->getObject(objectId);
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if (m_player->objectReachable( object )){
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cdebug << "CWorldObject->action not implemented!!!\n";
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// object->action(actionId);
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}
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}
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void CClientManager::userCommand(char * messageString){
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cdebug << "MESSAGE FROM CLIENT: " << messageString << "\n";
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m_commandParser->parseCommand(messageString);
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}
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void CClientManager::sendMsg(const char *message){
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getProtocol()->sendMsg(message);
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}
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void CClientManager::updateMasterCell(CSrvObject * newcell){
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// cdebug << "CClientManager::updateMasterCell: HACK Do not clear world and build world from scratch!!!!\n"
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// << " Only need to update some cells.\n";
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// sendWorld();
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// Update client with new cells.
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getProtocol()->sendPlayerInfo(newcell->getObjectId());
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}
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