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2025-03-05 08:37:43 +01:00

297 lines
8.2 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "server.H"
#include <iostream.h>
#include "srvclimanager.H"
#include "srvcliprotocol.H"
#include "mud.H"
#include "viewpoint_1p.H"
static int currSrvCliId = 0;
CClientManager::CClientManager(CMud * mud, CSrvProtocol * protocol):CManager(protocol){
m_mud = mud;
m_viewpoint = new CViewpoint_1p();
// status = MANAGER_INIT;
m_commandParser = new CSrvCliCmdParser(mud,this);
// Set client connection name
char name[16];
sprintf(name,"Client %i",currSrvCliId++);
getProtocol()->setName(name);
getProtocol()->sendHello();
// status = MANAGER_LOGIN;
m_quit = FALSE;
}
CClientManager::~CClientManager(){
cdebug << "Destructor CClientManager\n";
if (m_viewpoint != NULL) delete m_viewpoint;
}
void CClientManager::quit(){
m_quit = TRUE;
m_mud->markClient();
}
CWorldWorld * CClientManager::getWorld(){
return m_mud->getWorld();
}
void CClientManager::setPlayer(CPlayer * player){
m_player = player;
}
void CClientManager::login(char * name,char *passwd,BOOL newUser){
static CInetAddress noAddr;
setName(name);
if (!m_mud->getUserDB()->verifyUser(name,passwd)){
// Login failed
sendMsg("Failed to verify username and password!");
quit();
return;
}
CInetAddress * worldAddr = m_mud->getWorldSrvAddress();
if (worldAddr == NULL) worldAddr = &noAddr;
CInetAddress * gosAddr = m_mud->getGOSAddress();
if (gosAddr == NULL) gosAddr = &noAddr;
cdebug << "ServerInfo : world = " << *worldAddr
<< " GOS = " << *gosAddr << "\n";
getProtocol()->sendServerInfo(*worldAddr,*gosAddr);
}
void CClientManager::online(){
cdebug << "Client online\n";
CSrvObject * cell = (CSrvObject*)getWorld()->getObject("cell5");
if (cell != NULL){
m_player = (CPlayer*)cell->createObject("player",0,CPosition(0,0,0),
CDirection(0,0,0),getName());
cdebug << "Player created\n";
m_player->setManager(this);
m_viewpoint->setTargetId(m_player->getObjectId());
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
sendWorld();
} else {
cdebug << "Player online failed to get cell!\n";
}
}
void CClientManager::logout(){
cdebug << "Player " << m_player->getName() << " logout!\n";
sendBye(MSGBYE_QUIT);
CWorldObject * parent = (CWorldObject*)m_player->getParent();
if (parent != NULL){
parent->removeObject(m_player);
}
}
void CClientManager::sendWorld(){
CWorldObject * parent = (CWorldObject*)m_player->getParent();
if (parent != NULL){
getProtocol()->sendClearWorld();
getProtocol()->sendPlayerInfo(parent->getObjectId());
// getProtocol()->sendCell(cell);
}
}
void CClientManager::sendBye(WORD reason){
getProtocol()->sendBye(reason);
}
void CClientManager::userCommand(WORD command){
switch(command){
case PLAYERMOVE_STEPFORWARD:
m_player->move(0.25);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_STEPBACKWARD:
m_player->move(-0.25);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_STEPLEFT:
m_player->turn(5.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_STEPRIGHT:
m_player->turn(-5.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_MOVEFORWARD:
m_player->move(1.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_MOVEBACKWARD:
m_player->move(-1.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_MOVELEFT:
m_player->turn(10.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_MOVERIGHT:
m_player->turn(-10.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_RUNFORWARD:
m_player->move(10.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_RUNBACKWARD:
m_player->move(-10.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_RUNLEFT:
m_player->turn(20.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERMOVE_RUNRIGHT:
m_player->turn(-20.0);
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_DEFAULT:
m_viewpoint->lookDefault();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_UP:
m_viewpoint->lookUp();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_DOWN:
m_viewpoint->lookDown();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_RIGHT:
m_viewpoint->lookRight();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_LEFT:
m_viewpoint->lookLeft();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_FORWARD:
m_viewpoint->lookForward();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case PLAYERLOOK_BACKWARD:
m_viewpoint->lookBackward();
m_viewpoint->update(m_player);
getProtocol()->sendViewpoint( m_viewpoint );
break;
case USERCOMMAND_0:
// CWorld * world = getWorld();
// movePlayer(world->getCell("City central"));
break;
case MSGCOMMAND_ONLINE:
online();
break;
}
}
/*
void CClientManager::updatePosition( CGeometryObject * geometryObject ){
getProtocol()->sendUpdatePosition( geometryObject );
}
void CClientManager::updateDirection( CGeometryObject * geometryObject ){
getProtocol()->sendUpdateDirection( geometryObject );
}
void CClientManager::sendAddGeometryObject(CGeometryObject * geometryObject){
getProtocol()->sendAddGeometryObject(geometryObject);
}
void CClientManager::sendRemoveGeometryObject(CGeometryObject * geometryObject){
getProtocol()->sendRemoveGeometryObject(geometryObject);
}
*/
void CClientManager::selection(WORD objectId){
CWorldWorld * world = getWorld();
CWorldObject * object = world->getObject(objectId);
if (m_player->objectReachable( object )){
getProtocol()->sendObjectCommands( object );
}
}
void CClientManager::action(WORD objectId,WORD actionId){
CWorldWorld * world = getWorld();
CWorldObject * object = world->getObject(objectId);
if (m_player->objectReachable( object )){
cdebug << "CWorldObject->action not implemented!!!\n";
// object->action(actionId);
}
}
void CClientManager::userCommand(char * messageString){
cdebug << "MESSAGE FROM CLIENT: " << messageString << "\n";
m_commandParser->parseCommand(messageString);
}
void CClientManager::sendMsg(const char *message){
getProtocol()->sendMsg(message);
}
void CClientManager::updateMasterCell(CSrvObject * newcell){
// cdebug << "CClientManager::updateMasterCell: HACK Do not clear world and build world from scratch!!!!\n"
// << " Only need to update some cells.\n";
// sendWorld();
// Update client with new cells.
getProtocol()->sendPlayerInfo(newcell->getObjectId());
}