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pvvmud/gos/buildgosdb.C
2025-03-05 08:37:43 +01:00

277 lines
6.5 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <sys/param.h>
#include <stdio.h>
#include <string.h>
#include <iostream.h>
#include "pvvmud.H"
#include "geometry.H"
#include "namedb.H"
#include "crossindex.H"
#include "remapgeometry.H"
#include "exception.H"
void remapGeometry(FILE * goscfgFile,char * gosDBPath, CNameDB * gosbogndb, CNameDB * gosmatndb);
void remapMaterial(char * gosDBPath, CNameDB * gosmatndb, CNameDB * gostexndb);
void remapTexture(char * gosDBPath, CNameDB * gostexndb);
int main(int argc, char * argv[]){
char goscfgName[MAXPATHLEN];
FILE * goscfgFile;
char gosDBPath[MAXPATHLEN];
char outName[MAXPATHLEN];
CNameDB *gosbogndb,*gosmatndb,*gostexndb;
// Parse arguments
if (argc != 2) {
cerr << "usage: " << argv[0] << " <gos_cfg>\n";
exit(1);
}
strcpy(goscfgName,argv[1]);
goscfgFile = fopen(goscfgName,"r");
if (goscfgFile == NULL){
cerr << "Faild to open config file: " << goscfgName << endl;
exit(1);
}
cout << "Config file: " << goscfgName << endl;
// Load gos DB path from config file
if (fscanf(goscfgFile,"%s\n",gosDBPath)!= 1){
cerr << "Faild to locate GOS DB path" << endl;
exit(1);
}
cout << "GOS DB path: " << gosDBPath << endl;
// Prepare namedbs
gosbogndb = new CNameDB();
gosmatndb = new CNameDB();
gostexndb = new CNameDB();
// Do the stuff
cout << "Process geometries" << endl;
remapGeometry(goscfgFile,gosDBPath,gosbogndb,gosmatndb);
cout << "Process materials" << endl;
remapMaterial(gosDBPath,gosmatndb,gostexndb);
cout << "Process textures" << endl;
remapTexture(gosDBPath,gostexndb);
// Save namedbs
sprintf(outName,"%sgosbog.ndb",gosDBPath);
cout << "Writing: " << outName << endl;
gosbogndb->save(outName);
sprintf(outName,"%sgosmat.ndb",gosDBPath);
cout << "Writing: " << outName << endl;
gosmatndb->save(outName);
sprintf(outName,"%sgostex.ndb",gosDBPath);
cout << "Writing: " << outName << endl;
gostexndb->save(outName);
// Clean up files and memory
fclose(goscfgFile);
delete gosbogndb;
delete gosmatndb;
}
void remapGeometry(FILE * goscfgFile, char * gosDBPath,
CNameDB * gosbogndb, CNameDB * gosmatndb){
CNameDB *ndb;
char cfgName[MAXPATHLEN];
char bogName[MAXPATHLEN];
char ndbName[MAXPATHLEN];
char outName[MAXPATHLEN];
CCrossIndex * crossIndex;
CRemapGeometry * objgeo;
int bogid;
while (fscanf(goscfgFile,"%s\n",cfgName)==1){
bogid = gosbogndb->insert(cfgName);
// Create fileNames
strcpy(bogName,cfgName); strcat(bogName,".bog");
strcpy(ndbName,cfgName); strcat(ndbName,".ndb");
cout << "Loading: " << bogName << flush;
// Load data
try {
// Load geometry
objgeo = new CRemapGeometry(bogid);
objgeo->load(bogName);
// Load name db
cout << ", reading ndb" << flush;
ndb = new CNameDB();
ndb->load(ndbName);
} catch (CException *e){
delete e;
cout << " FAILED!" << endl;
continue; // Failed continue with next file
}
crossIndex = gosmatndb->merge(ndb);
cout << ", remapping" << flush;
objgeo->remapMaterialIDs( crossIndex );
delete crossIndex;
// Write geometry
sprintf(outName,"%s%i.bog",gosDBPath,bogid);
cout << ", saveing: " << outName << flush ;
objgeo->save( outName );
// Clean up memory
delete ndb;
delete objgeo;
cout << ", done." << endl ;
}
return;
}
void remapMaterial(char * gosDBPath, CNameDB * gosmatndb, CNameDB * gostexndb){
char matName[MAXPATHLEN];
char matndbName[MAXPATHLEN];
char outName[MAXPATHLEN];
CRemapMaterial * mat;
CNameDB * ndb;
CNameDBItem * item;
CCrossIndex * crossIndex;
item = gosmatndb->getFirst();
while (item != NULL){
// Create fileNames
strcpy(matName,item->getName()); strcat(matName,".bmat");
strcpy(matndbName,item->getName()); strcat(matndbName,".ndb");
cout << "Loading: " << matName << flush;
try {
// Load material
mat = new CRemapMaterial();
mat->load(matName);
} catch (CException *e){
delete e;
cout << " FAILED!" << endl;
item = item->getNext();
continue;
}
try {
// Load name db
cout << ", reading ndb" << flush;
ndb = new CNameDB();
ndb->load(matndbName);
} catch (CException *e){
delete e;
cout << " FAILED" << flush;
ndb = NULL;
}
// Create crossindex and remap
if (ndb != NULL){
cout << ", remapping" << flush;
crossIndex = gostexndb->merge(ndb);
mat->remapTextureIDs( crossIndex );
delete crossIndex;
}
sprintf(outName,"%s%i.bmat",gosDBPath,item->getId());
cout << ", saveing " << outName << flush;
mat->save( outName );
// Clean up memory
if (ndb != NULL) delete ndb;
delete mat;
cout << ", done" << endl ;
item = item->getNext();
}
}
void remapTexture(char * gosDBPath, CNameDB * gostexndb){
char texName[MAXPATHLEN];
char outName[MAXPATHLEN];
CTexture * tex;
CNameDBItem * item;
item = gostexndb->getFirst();
while (item != NULL){
// Create fileNames
strcpy(texName,item->getName()); strcat(texName,".tex");
cout << "Loading: " << texName << flush;
// Load texture
tex = new CTexture();
try {
tex->load(texName);
} catch (CException *e){
delete e;
cout << " FAILED!" << endl;
item = item->getNext();
delete tex;
continue;
}
sprintf(outName,"%s%i.tex",gosDBPath,item->getId());
cout << ", saveing " << outName << flush;
try {
tex->save( outName );
} catch (CException *e){
delete e;
cout << " FAILED!" << endl;
item = item->getNext();
delete tex;
continue;
}
// Clean up memory
delete tex;
cout << ", done" << endl;
item = item->getNext();
}
}