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<HTML>
<HEAD>
<TITLE>PVVMUD - scene file format</TITLE>
<LINK REL=STYLESHEET HREF="/pvvmud/pvvmud.css" TYPE="text/css">
</HEAD>
<BODY>
<H1>Scene file format</H1>
<PRE>
Status : suggestion
Implementations : none
RCS info : $Id: scenefileformat.html,v 2.2 1999/10/15 12:47:24 andersr Exp $
</PRE>
<P>This file format descibe a static scene of 3d objects. Using
keyframes to generate simple animations of transformations.
Allows to include other scenes files as nodes.</P>
<H3>Missing items</H3>
<UL>
<LI>Fog!
<LI>LOD! Don't know if this is the correct way of doing it?
</UL>
<H2>Logical file structure</H2>
<TABLE>
<TR><TH></TH><TH></TH></TR>
<TR><TD VALIGN=top><A NAME="SCENEFILE">scene file</TD><TD>= Scene head + Assembly list
<TR><TD VALIGN=top><A NAME="SCENEHEAD">Scene head</TD><TD>= (Version)
<TR><TD VALIGN=top><A NAME="ASSEMBLYLIST">Assembly list</TD><TD>= { Assembly }
<TR><TD VALIGN=top><A NAME="ASSEMBLY">Assembly</TD><TD>= (Name)+ (Visibility range) + [ Tranformation |
Animation list ] + (Visual) + (Light) + (Child)
<TR><TD VALIGN=top><A NAME="VISIBILITYRANGE">Visibility range</TD><TD>= (Min range) + (Max range)
<TR><TD VALIGN=top><A NAME="ANIMATIONLIST">Animation list</TD><TD>= {Animation}
<TR><TD VALIGN=top><A NAME="ANIMATION">Animation</TD><TD>= (Name) +
Length + Repeat + {KeyFrame}
<TR><TD VALIGN=top><A NAME="KEYFRAME">KeyFrame</TD><TD>= (Time) + Transformation
<TR><TD VALIGN=top><A NAME="TRANSFORMATION">Transformation</TD><TD>=
(Translation) + (Rotation)
<TR><TD VALIGN=top><A NAME="ROTATION">Rotation</TD><TD>= * Rotation = rotx roty rotz; *
<TR><TD VALIGN=top><A NAME="TRANSLATION">Translation</TD><TD>= * Translation = xx yy zz ; *
<TR><TD VALIGN=top><A NAME="VISUAL">Visual</TD><TD>= [ Geometry | Scene ]
<TR><TD VALIGN=top><A NAME="LIGHT">Light</TD><TD>= * Don't know how this look yet *
<TR><TD VALIGN=top><A NAME="CHILD">Child</TD><TD>= Assembly list
<TR><TD VALIGN=top><A NAME="GEOMETRY">Geometry</TD><TD>= * Geometry = "Geofile"; *
<TR><TD VALIGN=top><A NAME="SCENE">Scene</TD><TD>= * Scene = "Scenefile"; *
<TR><TD VALIGN=top><A NAME="NAME">Name</TD><TD>= * Name that identify element *
</TABLE>
<H2>Example:</H2>
<PRE>
Scene(Version=1)
Assembly {
Visual {
Geometry = "Terrain";
}
}
Assembly {
Transformation {
Translation = 200.0 100.0 0.0;
Rotation = 45.0 0.0 0.0;
}
Visual {
Geometry = "Tree";
}
Assembly(Name = "Bird nest";Max=10.0) {
Transformation {
Translation = 0.7 0.3 9.0;
}
Visual {
Scene = "Bird_Nest";
}
}
Assembly ( Name = "Moving branch" ) {
Animation ( Name = "default"; Time = 20; Repeat = TRUE ) {
KeyFrame ( Time = 0 ){
Rotation = 0.0 0.0 0.0;
}
KeyFrame ( Time = 5 ){
Rotation = 5.0 0.0 0.0;
}
KeyFrame {
Rotation = 0.0 0.0 0.0;
}
}
Visual {
Geometry = "Branch";
}
}
</PRE>
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