188 lines
5.2 KiB
C
188 lines
5.2 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include "pvvmud.H"
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#include "worldworld.H"
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CWorldWorld::CWorldWorld():CWorldHierarchy(ID_UNKNOWN,NULL){
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setName("World");
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m_animationList = new CWorldAnimationList();
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m_startTimeSec = time(NULL);
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m_timeOffset = 0;
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}
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CWorldWorld::~CWorldWorld(){
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delete m_animationList;
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clearWorld();
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}
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CWorldWorld * CWorldWorld::getWorld(){
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return this;
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}
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CWorldAnimationList * CWorldWorld::getAnimationList(){
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return m_animationList;
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}
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/////////////////////////////////////////////////////////////
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// getTime
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// Return time in millisecound sins world startup
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//
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DWORD CWorldWorld::getTime(){
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struct timeval tv;
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gettimeofday(&tv,NULL);
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return (tv.tv_sec - m_startTimeSec)*1000 + tv.tv_usec/1000 - m_timeOffset;
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}
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void CWorldWorld::fixTime(long deltaTime){
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if (deltaTime < 0){
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if (labs(deltaTime) > m_timeOffset){
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DWORD sec = (-deltaTime)/1000 + 1;
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m_startTimeSec -= sec;
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deltaTime += sec*1000;
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m_timeOffset += deltaTime;
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} else m_timeOffset = m_timeOffset - (DWORD)labs(deltaTime);
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} else m_timeOffset += deltaTime;
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while (m_timeOffset >= 1000){
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m_timeOffset -= 1000;
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m_startTimeSec++;
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}
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}
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void CWorldWorld::clearWorld(){
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m_animationList->clearList();
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deleteAll();
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}
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CWorldObject * CWorldWorld::createObject( DWORD parentId, char * objectName,
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DWORD objectId, DWORD geometryId, const CPosition & position,
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const CDirection & direction )
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{
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CWorldObject * object;
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if (parentId == -1){
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object = newObject(objectName,objectId,NULL,geometryId,position,direction);
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CWorldHierarchy::addObject( object );
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} else {
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CWorldObject * parent = getObject( parentId );
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if (parent == NULL) return NULL;
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object = parent->createObject( objectName, objectId, geometryId, position, direction );
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}
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return object;
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}
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void CWorldWorld::removeObject( DWORD objectId, DWORD parentId ){
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if (parentId == -1){
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CWorldObject * cell = getObject( objectId );
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if (cell != NULL) CWorldHierarchy::removeObject( cell );
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} else {
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CWorldObject * parent = getObject( parentId );
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if (parent == NULL){
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cdebug << "WARNING: Failed to remove object " << objectId
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<< " Failed to find parent : " << parentId << endl;
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return;
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}
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CWorldObject * object = parent->getObject( objectId );
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if (object == NULL){
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cdebug << "WARNING: Failed to remove object( " << objectId << ") : Did not find object in parent : " << parentId << "\n";
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return;
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}
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parent->removeObject(object);
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}
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}
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CPVCell * CWorldWorld::addPVCell( DWORD cellId,
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DWORD PVCellId, const CPosition & position ){
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CWorldObject * cell = getObject(cellId);
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if (cell == NULL) return NULL;
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return cell->addPVCell(PVCellId,position);
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}
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void CWorldWorld::updatePosition( DWORD objectId, const CPosition & position ){
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CWorldObject * object = getObject(objectId);
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cdebug << "CWorldWorld::updatePosition\n";
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if (object != NULL) object->updatePosition(position);
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}
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void CWorldWorld::updateDirection( DWORD objectId,const CDirection & direction){
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CWorldObject * object = getObject(objectId);
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cdebug << "CWorldWorld::updateDirection\n";
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if (object != NULL) object->updateDirection(direction);
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}
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void CWorldWorld::rotate( DWORD objectId, const CDirection & angleSpeed ){
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CWorldObject * object = getObject(objectId);
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cdebug << "CWorldWorld::rotate\n";
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if (object != NULL) object->rotate(angleSpeed);
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}
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void CWorldWorld::updateHierarchy( DWORD objectId, DWORD parentId ){
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CWorldObject * object = getObject(objectId);
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CWorldObject * parent = getObject(parentId);
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if ((object != NULL) && (parent != NULL)){
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cdebug << "CWorldWorld::updateHierarchy: OK\n";
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object->moveTo( parent );
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} else {
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cdebug << "CWorldWorld::updateHierarchy: Failed\n";
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}
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}
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void CWorldWorld::addAnimation( CWorldAnimation * animation, CWorldHierarchy * object ){
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animation->setWorld( this );
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CListener * listener = object->getListener();
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if (listener != NULL) listener->sendAnimation( animation );
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m_animationList->add( animation , getTime() );
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}
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void CWorldWorld::animate(){
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// cdebug << "Animate" << endl;
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m_animationList->animate( getTime() );
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}
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void CWorldWorld::dump(){
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cdebug << "World:\n";
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CObjectListItem * item = getFirst();
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while (item != NULL){
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CWorldObject * cell = (CWorldObject*)item->getObject();
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if (cell != NULL) cell->dump(1);
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item = item->getNext();
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}
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}
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