138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _WORLDOBJECT_H
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#define _WORLDOBJECT_H
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#include "worldhierarchy.H"
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#include "position.H"
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#include "direction.H"
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#include "bbox.H"
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#include "bsdtree.H"
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#include "matrix.H"
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#include "doublearray.H"
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#include "beam.H"
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#include "geometry.H"
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#include "cellpvs.H"
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class CWorldWorld;
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class CWorldObject : public CWorldHierarchy {
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friend class CWAUpdatePosition;
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friend class CWAUpdateDirection;
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friend class CWACreateObject;
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friend class CWARotate;
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//////////////////////////////////////////////////////
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// Visual atributes
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DWORD m_geometryId;
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CPosition m_position;
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CDirection m_direction;
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//////////////////////////////////////////////////////
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// Physical atributes
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BYTE m_collidable;
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CBBox * m_bBox;
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CBSDTree * m_BSDTree;
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//////////////////////////////////////////////////////
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// Hierarchical atributes
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CCellPVS * m_cellPVS;
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public:
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//////////////////////////////////////////////////////
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// Constructor and destructor
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CWorldObject(DWORD objectId, CWorldHierarchy * parent, DWORD geometryId,
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const CPosition & position, const CDirection & direction);
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virtual ~CWorldObject();
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//////////////////////////////////////////////////////
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// Visual functions
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virtual CGeometry * getGeometry();
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DWORD getGeometryId();
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CPosition & getPosition();
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CDirection & getDirection();
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virtual void updatePosition( const CPosition & position );
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virtual void updateDirection( const CDirection & direction );
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virtual void rotate( const CDirection & angleSpeed );
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private:
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void _updatePosition( const CPosition & position );
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void _updateDirection( const CDirection & direction );
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public:
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//////////////////////////////////////////////////////
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// Hierarchical functions
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virtual char * getObjectType();
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virtual CWorldObject * getMasterCell();
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CPVCell* addPVCell(DWORD PVCellId, const CPosition & position);
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CCellPVS * getPVS();
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CWorldObject * createObject(char * objectName, DWORD objectId, DWORD geometryId, const CPosition & position, const CDirection & direction );
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virtual int moveTo( CWorldObject * parent );
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//////////////////////////////////////////////////////
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// Physical functions
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void setBBox( CBBox * bBox );
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CBBox * getBBox();
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void setCollidable(BYTE coll);
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BYTE getCollidable();
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void setBSDTree( CBSDTree * tree );
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CBSDTree * getBSDTree();
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int checkPosition( const CPosition & position );
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void getGlobalTransform( CMatrix & transform );
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void getTransform( CMatrix & transform );
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void getInvGlobalTransform( CMatrix & transform );
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void getInvTransform( CMatrix & transform );
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void distances(CDoubleArray & distArray, const CBeam & beam,
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double min, double max);
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//////////////////////////////////////////////////////
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// Utility functions
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virtual void dump(int tab);
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};
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#endif // _WORLDOBJECT_H
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