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2025-03-05 08:37:43 +01:00

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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _WORLDOBJECT_H
#define _WORLDOBJECT_H
#include "worldhierarchy.H"
#include "position.H"
#include "direction.H"
#include "bbox.H"
#include "bsdtree.H"
#include "matrix.H"
#include "doublearray.H"
#include "beam.H"
#include "geometry.H"
#include "cellpvs.H"
class CWorldWorld;
class CWorldObject : public CWorldHierarchy {
friend class CWAUpdatePosition;
friend class CWAUpdateDirection;
friend class CWACreateObject;
friend class CWARotate;
//////////////////////////////////////////////////////
// Visual atributes
DWORD m_geometryId;
CPosition m_position;
CDirection m_direction;
//////////////////////////////////////////////////////
// Physical atributes
BYTE m_collidable;
CBBox * m_bBox;
CBSDTree * m_BSDTree;
//////////////////////////////////////////////////////
// Hierarchical atributes
CCellPVS * m_cellPVS;
public:
//////////////////////////////////////////////////////
// Constructor and destructor
CWorldObject(DWORD objectId, CWorldHierarchy * parent, DWORD geometryId,
const CPosition & position, const CDirection & direction);
virtual ~CWorldObject();
//////////////////////////////////////////////////////
// Visual functions
virtual CGeometry * getGeometry();
DWORD getGeometryId();
CPosition & getPosition();
CDirection & getDirection();
virtual void updatePosition( const CPosition & position );
virtual void updateDirection( const CDirection & direction );
virtual void rotate( const CDirection & angleSpeed );
private:
void _updatePosition( const CPosition & position );
void _updateDirection( const CDirection & direction );
public:
//////////////////////////////////////////////////////
// Hierarchical functions
virtual char * getObjectType();
virtual CWorldObject * getMasterCell();
CPVCell* addPVCell(DWORD PVCellId, const CPosition & position);
CCellPVS * getPVS();
CWorldObject * createObject(char * objectName, DWORD objectId, DWORD geometryId, const CPosition & position, const CDirection & direction );
virtual int moveTo( CWorldObject * parent );
//////////////////////////////////////////////////////
// Physical functions
void setBBox( CBBox * bBox );
CBBox * getBBox();
void setCollidable(BYTE coll);
BYTE getCollidable();
void setBSDTree( CBSDTree * tree );
CBSDTree * getBSDTree();
int checkPosition( const CPosition & position );
void getGlobalTransform( CMatrix & transform );
void getTransform( CMatrix & transform );
void getInvGlobalTransform( CMatrix & transform );
void getInvTransform( CMatrix & transform );
void distances(CDoubleArray & distArray, const CBeam & beam,
double min, double max);
//////////////////////////////////////////////////////
// Utility functions
virtual void dump(int tab);
};
#endif // _WORLDOBJECT_H