bsdtree
client
common
include
action.H
bbox.H
beam.H
bf_locl.h
bf_pi.h
blowfish.h
bogfile.H
bsdtree.H
cache.H
cellpvs.H
commandparser.H
communicate.H
crossindex.H
crypto.H
direction.H
doublearray.H
exception.H
geometry.H
gos.H
gosmessage.H
gosprotocol.H
hash_map
hash_map.h
inetaddress.H
int.H
intarray.H
keyframe.H
listener.H
manager.H
material.H
matfile.H
matrix.H
message.H
messagelist.H
msgactionlist.H
msggos.H
msgmsg.H
msgserver.H
msgsrvcli.H
msgsrvgos.H
msgvarlength.H
msgworld.H
mudtypes.h
namedb.H
object.H
objectarray.H
objectlist.H
objectqueue.H
option.H
pingpong.H
plane.H
position.H
pvvmud.H
socket.H
spline.H
stl_hash_fun.h
stl_hash_map.h
stl_hashtable.h
stream.H
texture.H
time.H
timekeeper.H
vector.H
vertex.H
viewpoint.H
wacreateobject.H
waobject.H
waremoveobject.H
warotate.H
waupdatedirection.H
waupdatehierarchy.H
waupdateposition.H
worldanimation.H
worldhierarchy.H
worldobject.H
worldworld.H
lib
Makefile.am
Makefile.in
doc
download
gos
lib
mudworld
server
util
worldsrv
.cvsignore
LICENSE
Makefile.am
Makefile.in
README
aclocal.m4
configure
configure.in
install-sh
missing
mkinstalldirs
pvvmud.html
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _WAOBJECT_H
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#define _WAOBJECT_H
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#include "worldanimation.H"
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#include "worldobject.H"
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class CWAObject : public CWorldAnimation {
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// DWORD m_objectId;
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public:
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CWAObject( DWORD objectId );
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// DWORD getObjectId();
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// CWorldObject * getObject();
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};
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#endif // _WAOBJECT_H
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