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2025-03-05 08:37:43 +01:00

84 lines
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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _SPLINE_H
#define _SPLINE_H
#include "keyframe.H"
class CSpline: public CInterpolate {
CMatrix * m_basis;
public:
CSpline(CMatrix * basis);
virtual CVector interpolate(double time, ControlVector_t * controlVector);
virtual CVector interpolate(double time, CMatrix & control);
};
////////////////////////////////////////////////////////////////////////////////
// Catmull-Rom
// For N segments we need 4+(N-1) control vectors [0..K]
// Line pass through all control vector except first and last.
// s control the tension of the curve.
////////////////////////////////////////////////////////////////////////////////
class CCatmullRom : public CSpline{
public:
CCatmullRom(double s = 1.0);
virtual void addControlVector(CKeyFrame * keyFrame,
const ControlVector_t & controlVector);
};
////////////////////////////////////////////////////////////////////////////////
// Bezier
// For N segments we need 4+3*(N-1) control vectors [0..K]
// Line pass through every 4. control vector including first and last.
// Every 2. and 3. points are used to control the curve form.
////////////////////////////////////////////////////////////////////////////////
class CBezier : public CSpline {
static CMatrix m_bezier;
public:
CBezier();
virtual void addControlVector(CKeyFrame * keyFrame,
const ControlVector_t & controlVector);
};
////////////////////////////////////////////////////////////////////////////////
// Hermite
// For N segments we need 4+2*(N-1) control vectors [0..K]
// Line pass through every odd control vector. Every even contorl vector
// is a tangent for the curve.
////////////////////////////////////////////////////////////////////////////////
class CHermite : public CSpline {
static CMatrix m_hermite;
public:
CHermite();
virtual void addControlVector(CKeyFrame * keyFrame,
const ControlVector_t & controlVector);
};
#endif // _SPLINE_H