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pvvmud/common/include/msggos.H
2025-03-05 08:37:43 +01:00

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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _MSGGOS_H
#define _MSGGOS_H
#include "geometry.H"
#include "material.H"
#include "texture.H"
#include "msgvarlength.H"
#define GOSREQUEST_GEOMETRY 0
#define GOSREQUEST_MATERIAL 1
#define GOSREQUEST_TEXTURE 2
class CMsgGOSError : public CMessage {
BYTE error;
public:
CMsgGOSError();
CMsgGOSError(BYTE error);
BYTE getError();
};
class CMsgGOSRequest : public CMessage {
public:
CMsgGOSRequest();
CMsgGOSRequest(BYTE requestType,WORD objectId);
BYTE getRequestType();
WORD getObjectId();
};
class CMsgGeometry : public CMsgVarLength {
public:
CMsgGeometry();
CMsgGeometry(CGeometry & geometry);
DWORD getGeometryId();
CGeometry * getGeometry();
virtual CGeometry * newGeometry(int geometryId, int numVertices,
int numNormals, int numTexCoords, int numPolygons);
};
class CMsgMaterial : public CMessage {
public:
CMsgMaterial();
CMsgMaterial(CMaterial & material);
int getMaterialId();
int getTextureId();
BYTE getAmbientByte(int num);
BYTE getDiffuseByte(int num);
BYTE getSpecularByte(int num);
BYTE getEmissionByte(int num);
BYTE getShininessByte();
CMaterial * getMaterial();
virtual CMaterial * newMaterial(int materialId);
};
class CMsgTexture : public CMsgVarLength {
public:
CMsgTexture();
CMsgTexture(CTexture & texture);
WORD getTextureId();
WORD getMapWidth();
WORD getMapHeight();
CTexture * getTexture();
virtual CTexture * newTexture(int textureId);
};
#endif // _MSGGOS_H