86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _MSGGOS_H
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#define _MSGGOS_H
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#include "geometry.H"
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#include "material.H"
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#include "texture.H"
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#include "msgvarlength.H"
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#define GOSREQUEST_GEOMETRY 0
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#define GOSREQUEST_MATERIAL 1
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#define GOSREQUEST_TEXTURE 2
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class CMsgGOSError : public CMessage {
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BYTE error;
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public:
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CMsgGOSError();
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CMsgGOSError(BYTE error);
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BYTE getError();
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};
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class CMsgGOSRequest : public CMessage {
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public:
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CMsgGOSRequest();
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CMsgGOSRequest(BYTE requestType,WORD objectId);
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BYTE getRequestType();
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WORD getObjectId();
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};
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class CMsgGeometry : public CMsgVarLength {
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public:
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CMsgGeometry();
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CMsgGeometry(CGeometry & geometry);
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DWORD getGeometryId();
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CGeometry * getGeometry();
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virtual CGeometry * newGeometry(int geometryId, int numVertices,
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int numNormals, int numTexCoords, int numPolygons);
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};
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class CMsgMaterial : public CMessage {
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public:
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CMsgMaterial();
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CMsgMaterial(CMaterial & material);
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int getMaterialId();
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int getTextureId();
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BYTE getAmbientByte(int num);
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BYTE getDiffuseByte(int num);
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BYTE getSpecularByte(int num);
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BYTE getEmissionByte(int num);
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BYTE getShininessByte();
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CMaterial * getMaterial();
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virtual CMaterial * newMaterial(int materialId);
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};
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class CMsgTexture : public CMsgVarLength {
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public:
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CMsgTexture();
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CMsgTexture(CTexture & texture);
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WORD getTextureId();
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WORD getMapWidth();
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WORD getMapHeight();
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CTexture * getTexture();
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virtual CTexture * newTexture(int textureId);
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};
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#endif // _MSGGOS_H
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