bsdtree
client
common
include
action.H
bbox.H
beam.H
bf_locl.h
bf_pi.h
blowfish.h
bogfile.H
bsdtree.H
cache.H
cellpvs.H
commandparser.H
communicate.H
crossindex.H
crypto.H
direction.H
doublearray.H
exception.H
geometry.H
gos.H
gosmessage.H
gosprotocol.H
hash_map
hash_map.h
inetaddress.H
int.H
intarray.H
keyframe.H
listener.H
manager.H
material.H
matfile.H
matrix.H
message.H
messagelist.H
msgactionlist.H
msggos.H
msgmsg.H
msgserver.H
msgsrvcli.H
msgsrvgos.H
msgvarlength.H
msgworld.H
mudtypes.h
namedb.H
object.H
objectarray.H
objectlist.H
objectqueue.H
option.H
pingpong.H
plane.H
position.H
pvvmud.H
socket.H
spline.H
stl_hash_fun.h
stl_hash_map.h
stl_hashtable.h
stream.H
texture.H
time.H
timekeeper.H
vector.H
vertex.H
viewpoint.H
wacreateobject.H
waobject.H
waremoveobject.H
warotate.H
waupdatedirection.H
waupdatehierarchy.H
waupdateposition.H
worldanimation.H
worldhierarchy.H
worldobject.H
worldworld.H
lib
Makefile.am
Makefile.in
doc
download
gos
lib
mudworld
server
util
worldsrv
.cvsignore
LICENSE
Makefile.am
Makefile.in
README
aclocal.m4
configure
configure.in
install-sh
missing
mkinstalldirs
pvvmud.html
135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _MESSAGE_H
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#define _MESSAGE_H
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#include "object.H"
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#include "stream.H"
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#include "position.H"
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#include "direction.H"
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#define MSGCURRPOS -1024
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// Server client messages
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#define MSG_LOGIN 0
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#define MSG_HELLO 1
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#define MSG_BYE 2
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#define MSG_GETWORLD 3
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#define MSG_GEOMETRYOBJECT 4
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#define MSG_UPDATEPOSITION 5
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#define MSG_UPDATEDIRECTION 6
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#define MSG_COMMAND 7
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#define MSG_VIEWPOINT 8
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#define MSG_SELECTION 9
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#define MSG_ACTION 10
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#define MSG_ACTIONLIST 11
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#define MSG_MSG 12
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#define MSG_GEOOBJREMOVE 13
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#define MSG_SERVERINFO 14
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#define MSG_PLAYERINFO 15
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#define MSG_PING 16
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#define MSG_PONG 17
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// Server messages
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#define MSG_SERVERLOGIN 50
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// GOS client messages
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#define MSG_GOSREQUEST 100
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#define MSG_GOSERROR 101
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#define MSG_GEOMETRY 110
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#define MSG_MATERIAL 111
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#define MSG_TEXTURE 112
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// Server Worldsrv messages
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//#define MSG_WORLDLOGIN 150
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#define MSG_GOSINFO 151
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//#define MSG_SECTION 152
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//#define MSG_CELL 153
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//#define MSG_REMOVECELL 154
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#define MSG_OBJECT 155
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#define MSG_REMOVEOBJECT 156
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#define MSG_CHANGEMASTERCELL 157
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#define MSG_PVCELL 158
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#define MSG_UPDATEHIERARCHY 159
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#define MSG_ROTATE 160
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#define MESSAGE_OK 1
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#define MESSAGE_BLOCKING 2
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class CManager;
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// Hope this to constant isn't used any more. 19990317
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// #define MESSAGE_MINLENGTH 0
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// #define MESSAGE_MAXLENGTH 128
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class CMessage: public CObject {
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long length; // Message length or Header length when variable length message.
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CManager * manager;
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long currpos; // Current position for writing and reading.
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BYTE * message;
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long msglength; // Length of message buffer.
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long writeIndex; // Current write index in message buffer
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long readIndex; // Current read index in message buffer
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protected:
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void reallocMessage(long size);
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// Write functions
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void writeByte(long index,BYTE byte);
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void writeWord(long index,WORD word);
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void writeDWord(long index,DWORD dword);
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void writeDouble(long index,double value);
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void writeBuf(long index,BYTE * buf,long size);
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void writeString(long index,char * str);
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void writePosition(long index,const CPosition & position);
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void writeDirection(long index,const CDirection & direction);
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// Read functions
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BYTE readByte(long index);
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WORD readWord(long index);
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DWORD readDWord(long index);
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double readDouble(long index);
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void readBuf(long index,BYTE * buf,long size);
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char * readString(long index);
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CPosition readPosition(long index);
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CDirection readDirection(long index);
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int reciveMessage(CStream * stream,long index, long size);
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int sendMessage(CStream * stream,long index, long size);
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long getWriteIndex();
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long getReadIndex();
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virtual int reciveHead(CStream * stream);
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virtual int isVarLength() { return FALSE; }
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CManager * getManager(){ return manager; }
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public:
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CMessage(BYTE id, long length);
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~CMessage();
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static CMessage * createMsg();
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virtual int recive(CStream * stream);
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virtual void prepareSend(){ readIndex = 0; }
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virtual int send(CStream * stream);
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virtual int executeMsg(){ return FALSE; }
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void setManager(CManager * manager){this->manager = manager;}
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virtual BYTE getId();
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virtual long getLength();
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};
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#endif // _MESSAGE_H
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