61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _KEYFRAME_H
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#define _KEYFRAME_H
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#include <vector>
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#include <math.h>
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#include "matrix.H"
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#include "vector.H"
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typedef vector<CVector> ControlVector_t;
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class CKeyFrame;
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class CInterpolate: public CObject {
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public:
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CInterpolate();
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virtual CVector interpolate(double time, ControlVector_t * controlVector);
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virtual CVector interpolate(int start, double time,
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ControlVector_t * controlVector);
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virtual void addControlVector(CKeyFrame * keyframe,
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const ControlVector_t & controlVector);
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};
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class CKeyFrame : public CObject {
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ControlVector_t * m_controlVector;
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CInterpolate * m_interpolate;
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public:
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CKeyFrame(CInterpolate * interpolate);
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virtual ~CKeyFrame();
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void addControlVector(const CVector & vector);
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void addControlVector(const ControlVector_t & controlVector);
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virtual CVector interpolate(double time);
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};
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#endif // _KEYFRAME_H
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