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2025-03-05 08:37:43 +01:00

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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _KEYFRAME_H
#define _KEYFRAME_H
#include <vector>
#include <math.h>
#include "matrix.H"
#include "vector.H"
typedef vector<CVector> ControlVector_t;
class CKeyFrame;
class CInterpolate: public CObject {
public:
CInterpolate();
virtual CVector interpolate(double time, ControlVector_t * controlVector);
virtual CVector interpolate(int start, double time,
ControlVector_t * controlVector);
virtual void addControlVector(CKeyFrame * keyframe,
const ControlVector_t & controlVector);
};
class CKeyFrame : public CObject {
ControlVector_t * m_controlVector;
CInterpolate * m_interpolate;
public:
CKeyFrame(CInterpolate * interpolate);
virtual ~CKeyFrame();
void addControlVector(const CVector & vector);
void addControlVector(const ControlVector_t & controlVector);
virtual CVector interpolate(double time);
};
#endif // _KEYFRAME_H