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2025-03-05 08:37:43 +01:00

147 lines
3.8 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "gltexture.H"
#ifdef HAVE_GL_GLUT_H
#include <GL/glut.h>
#endif /* HAVE_GL_GLUT_H */
static GLboolean HaveTexObj = GL_FALSE;
#if defined(GL_VERSION_1_1)
# define TEXTURE_OBJECT 1
#elif defined(GL_EXT_texture_object)
# define TEXTURE_OBJECT 1
# define glBindTexture(A,B) glBindTextureEXT(A,B)
# define glGenTextures(A,B) glGenTexturesEXT(A,B)
# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
#endif
void GLTexture_Init(){
/* check that renderer has the GL_EXT_texture_object extension
* or supports OpenGL 1.1
*/
#ifdef TEXTURE_OBJECT
char *exten = (char *) glGetString( GL_EXTENSIONS );
char *version = (char *) glGetString( GL_VERSION );
if ( strstr( exten, "GL_EXT_texture_object" )
|| strncmp( version, "1.1", 3 )==0 ) {
HaveTexObj = GL_TRUE;
}
#endif
}
/******************************************************************************
*
* Construct texture with given id
*
*****************************************************************************/
CGLTexture::CGLTexture(int textureId):CTexture(textureId){
}
/******************************************************************************
*
* Destruct texture
*
*****************************************************************************/
CGLTexture::~CGLTexture(){
#ifdef TEXTURE_OBJECT
if (loaded())
glDeleteTextures( 1, &texObj );
#endif
}
/******************************************************************************
*
* Set texturemap to use with texture
*
*****************************************************************************/
void CGLTexture::setTextureMap(CTextureMap * textureMap){
/* generate texture object IDs */
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glGenTextures( 1, &texObj );
#endif
}
else {
texObj = glGenLists(1);
}
/* setup texture object */
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, texObj );
#endif
}
else {
glNewList( texObj, GL_COMPILE );
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexImage2D( GL_TEXTURE_2D, 0, 4, textureMap->getWidth(),
textureMap->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
textureMap->getData() );
if (!HaveTexObj) {
glEndList();
}
/* end of texture object */
CTexture::setTextureMap(textureMap);
}
/******************************************************************************
*
* Exec texture
*
*****************************************************************************/
int CGLTexture::exec(){
if (!loaded()) return FALSE;
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, texObj );
#endif
}
else {
glCallList( texObj );
}
return TRUE;
}