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2025-03-05 08:37:43 +01:00

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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLRENDERER_H
#define _GLRENDERER_H
#include <GL/gl.h>
#include <GL/glut.h>
#include "renderer.H"
class COGLRenderer : public CRenderer {
GLenum m_mode;
GLfloat m_aspectViewport;
public:
COGLRenderer(CPvvmudClient * cli);
virtual ~COGLRenderer();
virtual void prepareDraw(CWorldObject * object);
virtual void transform(CPosition &pos, CDirection &dir);
virtual void draw();
virtual void postDraw();
virtual void mousePick(int x, int y);
virtual void reshape(int width, int height);
GLfloat getAspectViewport();
void setAspectViewport(GLfloat av);
void setMode(GLenum mode);
virtual void dumpScreen(char * texFileName);
};
#endif // _GLRENDERER_H