102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _CLISRVMANAGER_H
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#define _CLISRVMANAGER_H
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#include "clisrvprotocol.H"
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#include "cliworld.H"
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#include "cliviewpoint.H"
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#include "action.H"
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#include "manager.H"
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#include "cligos.H"
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#include "cliworldmanager.H"
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#include "option.H"
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class CPvvmudClient;
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class CCliSrvManager: public CManager {
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CCliWorld * m_world;
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CCliViewpoint * m_viewpoint;
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CCliGOS * m_cligos;
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CCliWorldManager * m_worldsrv;
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CPvvmudClient * m_client;
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// Action list
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int actionObjectId[5];
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CTimeKeeper * m_timeKeeper;
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public:
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CCliSrvManager(CCliSrvProtocol * protocol,CTimeKeeper * timeKeeper);
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virtual ~CCliSrvManager();
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CCliSrvProtocol * getProtocol(){ return (CCliSrvProtocol*)CManager::getCommunicate();}
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CCliWorld* getWorld(){ return m_world; }
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void setClient(CPvvmudClient * client);
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CPvvmudClient * getClient();
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COption * getOption();
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void communicate();
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void init();
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void hello();
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void serverInfo(CInetAddress * worldSrvAddress,CInetAddress * gosAddress);
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void quit();
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void exit();
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void changeMasterCellId(DWORD newMasterCellId);
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void createStartFrame();
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void deleteStartFrame();
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void animate();
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void draw(CRenderer * renderer);
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void updateViewpoint( const CPosition & position,
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const CDirection & direction,
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DWORD targetId);
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void playerMove( int move );
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void playerLook( int look );
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void userCommand(int num);
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void selection( int objectId );
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void sendMsg( const char * msg );
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void sendPing();
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void clearWorld();
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void doAction(int actionNum);
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void addAction(int objectId,CAction * action);
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CCliViewpoint * getViewpoint(){ return m_viewpoint; }
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int request(int requestType,int requestId);
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void addGeometry(CGeometry * geometry);
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void addMaterial(CMaterial * material);
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void addTexture(CTexture * texture);
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void dump();
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virtual CGeometry * newGeometry(int geometryId);
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virtual CMaterial * newMaterial(int materialId);
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virtual CTexture * newTexture(int textureId);
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};
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#endif // _CLISRVMANAGER_H
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