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2025-03-05 08:37:43 +01:00

102 lines
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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _CLISRVMANAGER_H
#define _CLISRVMANAGER_H
#include "clisrvprotocol.H"
#include "cliworld.H"
#include "cliviewpoint.H"
#include "action.H"
#include "manager.H"
#include "cligos.H"
#include "cliworldmanager.H"
#include "option.H"
class CPvvmudClient;
class CCliSrvManager: public CManager {
CCliWorld * m_world;
CCliViewpoint * m_viewpoint;
CCliGOS * m_cligos;
CCliWorldManager * m_worldsrv;
CPvvmudClient * m_client;
// Action list
int actionObjectId[5];
CTimeKeeper * m_timeKeeper;
public:
CCliSrvManager(CCliSrvProtocol * protocol,CTimeKeeper * timeKeeper);
virtual ~CCliSrvManager();
CCliSrvProtocol * getProtocol(){ return (CCliSrvProtocol*)CManager::getCommunicate();}
CCliWorld* getWorld(){ return m_world; }
void setClient(CPvvmudClient * client);
CPvvmudClient * getClient();
COption * getOption();
void communicate();
void init();
void hello();
void serverInfo(CInetAddress * worldSrvAddress,CInetAddress * gosAddress);
void quit();
void exit();
void changeMasterCellId(DWORD newMasterCellId);
void createStartFrame();
void deleteStartFrame();
void animate();
void draw(CRenderer * renderer);
void updateViewpoint( const CPosition & position,
const CDirection & direction,
DWORD targetId);
void playerMove( int move );
void playerLook( int look );
void userCommand(int num);
void selection( int objectId );
void sendMsg( const char * msg );
void sendPing();
void clearWorld();
void doAction(int actionNum);
void addAction(int objectId,CAction * action);
CCliViewpoint * getViewpoint(){ return m_viewpoint; }
int request(int requestType,int requestId);
void addGeometry(CGeometry * geometry);
void addMaterial(CMaterial * material);
void addTexture(CTexture * texture);
void dump();
virtual CGeometry * newGeometry(int geometryId);
virtual CMaterial * newMaterial(int materialId);
virtual CTexture * newTexture(int textureId);
};
#endif // _CLISRVMANAGER_H