introduced a move struct, added some functions using it in game.c, written a function terminal_game in server.c for local games
This commit is contained in:
parent
716cfbc50e
commit
b00565ea66
188
src/game.c
188
src/game.c
@ -2,6 +2,7 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "net.h"
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#include "game.h"
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@ -39,6 +40,12 @@ char classic_setup[] =
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"H30H30H50H50" // OBELISK
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;
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int
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game_turn(game_t *game)
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{
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return game->move % 2;
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}
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int
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laser_at(game_t *game, int x, int y)
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{
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@ -59,7 +66,7 @@ laser(game_t *game, int side) {
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2
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*/
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net_all_printf("LASER (%s)\n", sideinfo[side].name);
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//printf("LASER (%s)\n", sideinfo[side].name);
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assert(side == 0 || side == 1);
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switch (side) {
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@ -71,13 +78,16 @@ laser(game_t *game, int side) {
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break;
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}
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game->last_hit.piece = NONE;
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for (;;) {
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net_all_printf("pos: (%d,%d)\n", y, x);
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//printf("pos: (%d,%d)\n", y, x);
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switch (game->board[x][y].piece) {
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case NONE:
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break;
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case PHARAO:
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game->last_hit = game->board[x][y];
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game->winner = 1-game->board[x][y].side;
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lreturn(SILVER_WINS + 1-game->board[x][y].side); /* GAME OVER */
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case OBELISK2:
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game->last_hit = game->board[x][y];
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@ -113,7 +123,7 @@ laser(game_t *game, int side) {
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break;
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case 3: x--;
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if (x<0) lreturn(L_WALL);
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break;
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break;
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}
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}
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@ -136,33 +146,53 @@ square_allowed(int x, int y, int side)
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}
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int
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movable(game_t *game, int row, int col, int side)
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movable(game_t *game, int x, int y, int side)
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{
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return
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row>=0 && row<BOARD_HEIGHT &&
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col>=0 && col<BOARD_WIDTH &&
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game->board[col][row].piece != NONE &&
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game->board[col][row].side == side;
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y>=0 && y<BOARD_HEIGHT &&
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x>=0 && x<BOARD_WIDTH &&
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game->board[x][y].piece != NONE &&
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game->board[x][y].side == side;
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}
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int
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rotate(game_t *game, int side, int row, int col, rot_t dir)
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rotate(game_t *game, int side, int x, int y, rot_t dir)
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{
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int incr;
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if (!movable(game, row, col, side))
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if (game->move % 2 != side)
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return E_NOT_YOUR_TURN;
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if (!movable(game, x, y, side))
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return E_ILLEGAL_MOVE;
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assert(dir==R_CW || dir==R_CCW);
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incr = dir==R_CW ? 1 : -1;
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game->board[col][row].dir = (game->board[col][row].dir + incr) & 3;
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game->board[x][y].dir = (game->board[x][y].dir + incr) & 3;
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game->move++;
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return HUGE_SUCCESS;
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}
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void
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move_dest(move_t m, int *nx, int *ny)
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{
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*ny = m.y - (m.dir<3) + ((m.dir>3) && (m.dir<7));
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*nx = m.x + ((m.dir>1) && (m.dir<5)) - ((m.dir<1) || (m.dir>5));
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}
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int
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move(game_t *game, int side, int row, int col, int dir, int flags) {
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if (!movable(game, row, col, side))
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move(game_t *game, int side, move_t m)
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{
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int x, y, dir, nx, ny;
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x = m.x;
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y = m.y;
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dir = m.dir;
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if (game->move % 2 != side)
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return E_NOT_YOUR_TURN;
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if (!movable(game, x, y, side))
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return E_ILLEGAL_MOVE;
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/* dir =
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@ -172,80 +202,146 @@ move(game_t *game, int side, int row, int col, int dir, int flags) {
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*/
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assert((dir>=0) || (dir<=7));
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int nrow = row - (dir<3) + ((dir>3) && (dir<7));
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int ncol = col + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
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if ((ncol<0) || (ncol>9) || (nrow<0) || (nrow>7))
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move_dest(m, &nx, &ny);
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if ((nx<0) || (nx>9) || (ny<0) || (ny>7))
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return E_ILLEGAL_MOVE;
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if (flags & F_SPLIT) {
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if (game->board[ncol][nrow].piece || (game->board[col][row].piece != OBELISK2))
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if (m.type == M_MOVE_SPLIT) {
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if (game->board[nx][ny].piece || (game->board[x][y].piece != OBELISK2))
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return E_ILLEGAL_MOVE;
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game->board[col][row].piece = OBELISK;
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game->board[ncol][nrow].piece = OBELISK;
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game->board[ncol][nrow].side = game->board[col][row].side;
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game->board[x][y].piece = OBELISK;
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game->board[nx][ny].piece = OBELISK;
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game->board[nx][ny].side = game->board[x][y].side;
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return HUGE_SUCCESS;
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}
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if (!square_allowed(ncol, nrow, side))
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if (!square_allowed(nx, ny, side))
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return E_ILLEGAL_MOVE;
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if (game->board[ncol][nrow].piece &&
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!((game->board[col][row].piece == DJHED) &&
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((game->board[ncol][nrow].piece != DJHED) &&
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(game->board[ncol][nrow].piece != PHARAO))))
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if (game->board[nx][ny].piece &&
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!((game->board[x][y].piece == DJHED) &&
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((game->board[nx][ny].piece != DJHED) &&
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(game->board[nx][ny].piece != PHARAO))))
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return E_ILLEGAL_MOVE;
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struct square tmp;
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tmp = game->board[ncol][nrow];
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game->board[ncol][nrow] = game->board[col][row];
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game->board[col][row] = tmp;
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tmp = game->board[nx][ny];
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game->board[nx][ny] = game->board[x][y];
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game->board[x][y] = tmp;
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game->move++;
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return HUGE_SUCCESS;
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}
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void
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place(game_t *game, int row, int col, int piece, int side, int dir)
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place(game_t *game, int x, int y, int piece, int side, int dir)
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{
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if (game->board[col][row].piece == OBELISK &&
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game->board[col][row].side == side &&
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if (game->board[x][y].piece == OBELISK &&
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game->board[x][y].side == side &&
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piece == OBELISK) {
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piece = OBELISK2;
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} else if (game->board[col][row].piece != NONE &&
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} else if (game->board[x][y].piece != NONE &&
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piece != NONE) {
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fprintf(stderr, "error: trying to place a piece on a non-empty square\n");
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exit(EXIT_FAILURE);
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}
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game->board[col][row].piece = piece;
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game->board[col][row].side = side;
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game->board[col][row].dir = dir;
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game->board[x][y].piece = piece;
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game->board[x][y].side = side;
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game->board[x][y].dir = dir;
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}
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int
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perform_move(game_t *game, int side, move_t m)
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{
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int retval;
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switch (m.type) {
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case M_MOVE:
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case M_MOVE_SPLIT:
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retval = move(game, side, m);
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break;
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case M_ROTATE:
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retval = rotate(game, side, m.x, m.y, m.dir);
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break;
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default:
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assert(0);
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return 0;
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}
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if (retval == HUGE_SUCCESS) {
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laser(game, side);
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game->last_move = m;
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}
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return retval;
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}
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int
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parse_move(char *buf, move_t *m)
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{
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if (strlen(buf) < 6)
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return E_FAILURE;
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switch (buf[0]) {
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case 'M': m->type = M_MOVE; break;
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case 'R': m->type = M_ROTATE; break;
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default: return E_FAILURE;
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}
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m->y = buf[2]-'A';
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m->x = buf[3]-'0';
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if (m->type == M_MOVE) {
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switch (buf[5]) {
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case 'N':
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m->dir = (buf[6]=='W' ? D_NW : (buf[6]=='E' ? D_NE : D_N));
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break;
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case 'S':
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m->dir = (buf[6]=='W' ? D_SW : (buf[6]=='E' ? D_SE : D_S));
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break;
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case 'E':
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m->dir = D_E;
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break;
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case 'W':
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m->dir = D_W;
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break;
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default:
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return E_FAILURE;
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}
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} else if (m->type == M_ROTATE) {
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m->dir = (buf[5]=='L' ? R_CCW : R_CW);
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}
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return HUGE_SUCCESS;
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}
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void
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clear_board(game_t *game)
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{
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int i, j;
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for (i = 0; i < BOARD_HEIGHT; i++)
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for (j = 0; j < BOARD_WIDTH; j++)
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place(game, i, j, 0, 0, 0);
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int x, y;
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for (y = 0; y < BOARD_HEIGHT; y++)
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for (x = 0; x < BOARD_WIDTH; x++)
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place(game, x, y, 0, 0, 0);
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}
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void
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setup_board_place_piece(game_t *game, int piece, int side, char *place_desc)
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{
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int row, col, dir;
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int x, y, dir;
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row = place_desc[0]-'A';
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col = place_desc[1]-'0';
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y = place_desc[0]-'A';
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x = place_desc[1]-'0';
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dir = place_desc[2]-'0';
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if (side == 1) {
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row = BOARD_HEIGHT-row-1;
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col = BOARD_WIDTH-col-1;
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y = BOARD_HEIGHT-y-1;
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x = BOARD_WIDTH-x-1;
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dir = (dir+2)&3;
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}
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place(game, row, col, piece, side, dir);
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place(game, x, y, piece, side, dir);
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}
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void
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31
src/game.h
31
src/game.h
@ -21,8 +21,14 @@
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#define F_ROTATE 1
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#define F_SPLIT 2
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#define E_ILLEGAL_MOVE -1
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#define E_UNKNOWN_COMMAND -2
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#define M_MOVE 1
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#define M_MOVE_SPLIT 2
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#define M_ROTATE 3
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#define E_FAILURE -1
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#define E_ILLEGAL_MOVE -2
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#define E_UNKNOWN_COMMAND -3
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#define E_NOT_YOUR_TURN -4
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#define HUGE_SUCCESS 1
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// return values for laser():
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@ -31,18 +37,28 @@
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#define SILVER_WINS 2
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#define RED_WINS 3
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typedef enum { R_CW, R_CCW } rot_t;
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typedef enum { D_NW=0, D_N, D_NE, D_E, D_SE, D_S, D_SW, D_W } dir_t;
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typedef struct square {
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unsigned int piece : 4;
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unsigned int side : 1;
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unsigned int dir : 2;
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} square_t;
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typedef struct {
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int type;
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int x, y;
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int dir;
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} move_t;
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typedef struct {
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int move;
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int winner;
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square_t board[BOARD_WIDTH][BOARD_HEIGHT];
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int laser_pos[2];
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square_t last_hit;
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move_t last_move;
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} game_t;
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typedef struct {
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@ -55,21 +71,24 @@ typedef struct {
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char *name;
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} sideinfo_t;
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typedef enum { R_CW, R_CCW } rot_t;
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typedef enum { D_NW=0, D_N, D_NE, D_E, D_SE, D_S, D_SW, D_W } dir_t;
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extern char classic_setup[];
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extern sideinfo_t sideinfo[];
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extern pieceinfo_t pieceinfo[];
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int game_turn(game_t *game);
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int laser_at(game_t *game, int x, int y);
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int laser(game_t *game, int side);
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int movable(game_t *game, int row, int col, int side);
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int rotate(game_t *game, int side, int row, int col, rot_t dir);
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int move(game_t *game, int side, int row, int col, int dir, int flags);
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int move(game_t *game, int side, move_t m);
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void move_dest(move_t m, int *nx, int *ny);
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void place(game_t *game, int row, int col, int piece, int side, int dir);
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void setup_board(game_t *game, char *desc);
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void init_game(game_t *game);
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int parse_move(char *buf, move_t *m);
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int perform_move(game_t *game, int side, move_t m);
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#endif
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225
src/server.c
225
src/server.c
@ -10,10 +10,11 @@
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#include "asciiart.h"
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#define MAX_MSG_LEN 50
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typedef enum { MSG_MOVE, MSG_ROTATE } move_t;
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/*
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typedef enum { MSG_MOVE, MSG_ROTATE } message_type_t;
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typedef struct {
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move_t type;
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message_type_t type;
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union {
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struct {
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int row, col;
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@ -26,75 +27,6 @@ typedef struct {
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} args;
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} message_t;
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// FIXME rewrite this to format the board in a char *?
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/*
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void
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print_board_small()
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{
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int x, y;
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char vline, hline, xline, lline;
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char dead_piece[] = "##";
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vline = '|', hline = '-', xline = '+';
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lline = '#';
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net_all_printf("%s(%c)\n", sideinfo[RED].name, sideinfo[RED].ch);
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// column numbers
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net_all_printf(" %c", vline);
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for (x = 0; x < BOARD_WIDTH; x++) {
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net_all_printf(" %d%c", x, vline);
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}
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net_all_printf("\n");
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// line
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net_all_printf("%c%c%c", hline, hline, xline);
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for (x = 0; x < BOARD_WIDTH; x++)
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net_all_printf("%c%c%c",
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laser_at(x, -1) ? lline : hline,
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laser_at(x, -1) ? lline : hline,
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xline);
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net_all_printf("%c%c\n", hline, hline);
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for (y = 0; y < BOARD_HEIGHT; y++) {
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// row name
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net_all_printf(" %c%c", 'A'+y, laser_at(-1,y) ? lline : vline);
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// row
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for (x = 0; x < BOARD_WIDTH; x++) {
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if (laser_at(x, y))
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net_all_printf("%s", dead_piece);
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else
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print_piece_small(board[x][y].piece,
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board[x][y].side,
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board[x][y].dir);
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net_all_printf("%c", (x==BOARD_WIDTH-1 && laser_at(x+1, y)) ? lline : vline);
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}
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// row name
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net_all_printf("%c\n", 'A'+y);
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// line
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net_all_printf("%c%c%c", hline, hline, xline);
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for (x = 0; x < BOARD_WIDTH; x++)
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net_all_printf("%c%c%c",
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(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
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(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
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xline);
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net_all_printf("%c%c\n", hline, hline);
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}
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// column numbers
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net_all_printf(" %c", vline);
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for (x = 0; x < BOARD_WIDTH; x++)
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net_all_printf(" %d%c", x, vline);
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net_all_printf("\n");
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for (x = 0; x < (BOARD_WIDTH+2)*3-1-strlen(sideinfo[SILVER].name)-3; x++)
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net_all_printf(" ");
|
||||
net_all_printf("%s(%c)\n", sideinfo[SILVER].name, sideinfo[SILVER].ch);
|
||||
}
|
||||
*/
|
||||
|
||||
int
|
||||
read_message(int side, message_t *m)
|
||||
{
|
||||
@ -163,6 +95,90 @@ execute_message(game_t *game, message_t msg, int side)
|
||||
return E_UNKNOWN_COMMAND;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void
|
||||
terminal_game(void)
|
||||
{
|
||||
game_t game;
|
||||
move_t move;
|
||||
char aabuf[ASCIIART_SMALL_BUFSZ];
|
||||
char linebuf[10];
|
||||
|
||||
init_game(&game);
|
||||
setup_board(&game, classic_setup);
|
||||
asciiart_small_draw_board(aabuf, &game);
|
||||
printf("%s", aabuf);
|
||||
|
||||
for (;;) {
|
||||
printf("%s's move\n", sideinfo[game_turn(&game)].name);
|
||||
fgets(linebuf, 10, stdin);
|
||||
if (parse_move(linebuf, &move) != HUGE_SUCCESS) {
|
||||
printf("not a valid move description: '%s'\n", linebuf);
|
||||
continue;
|
||||
}
|
||||
if (perform_move(&game, game_turn(&game), move) != HUGE_SUCCESS) {
|
||||
printf("invalid move\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (game.last_move.type == M_ROTATE) {
|
||||
printf("move: %c%c rotated %s\n",
|
||||
game.last_move.y+'A',
|
||||
game.last_move.x+'0',
|
||||
game.last_move.dir==R_CW ? "R" : "L");
|
||||
} else {
|
||||
int nx, ny;
|
||||
move_dest(game.last_move, &nx, &ny);
|
||||
printf("move: %c%c moved to %c%c\n",
|
||||
game.last_move.y+'A',
|
||||
game.last_move.x+'0',
|
||||
ny+'A', nx+'0');
|
||||
}
|
||||
|
||||
if (game.last_hit.piece != NONE) {
|
||||
printf("laser hits %s %s at %c%c\n",
|
||||
sideinfo[game.last_hit.side].name,
|
||||
pieceinfo[game.last_hit.piece].name,
|
||||
game.laser_pos[1]+'A', game.laser_pos[0]+'0');
|
||||
} else {
|
||||
printf("laser hits wall at %c%c\n",
|
||||
game.laser_pos[1]+'A', game.laser_pos[0]+'0');
|
||||
}
|
||||
|
||||
asciiart_small_draw_board(aabuf, &game);
|
||||
printf("%s", aabuf);
|
||||
|
||||
switch (game.winner) {
|
||||
case SILVER:
|
||||
printf("SILVER WINS!\n");
|
||||
return;
|
||||
case RED:
|
||||
printf("RED WINS!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
read_move(int side, move_t *m)
|
||||
{
|
||||
char buf[MAX_MSG_LEN+1];
|
||||
char c;
|
||||
int i;
|
||||
for (i = 0; i < MAX_MSG_LEN+1; i++) {
|
||||
c = net_getc(side);
|
||||
printf("input '%c'\n", c);
|
||||
if (c == '\n')
|
||||
break;
|
||||
buf[i] = c;
|
||||
}
|
||||
buf[i] = '\0';
|
||||
while (c != '\n') c = net_getc(side);
|
||||
|
||||
return parse_move(buf, m);
|
||||
}
|
||||
|
||||
void
|
||||
simple_game(void)
|
||||
@ -179,7 +195,7 @@ simple_game(void)
|
||||
//print_board_small();
|
||||
|
||||
for (;;) {
|
||||
message_t msg;
|
||||
move_t m;
|
||||
int r;
|
||||
|
||||
net_all_printf("%s's move\n", sideinfo[side].name);
|
||||
@ -187,59 +203,40 @@ simple_game(void)
|
||||
net_side_printf(side, "> ");
|
||||
net_all_flush();
|
||||
|
||||
r = read_message(side, &msg);
|
||||
switch (r) {
|
||||
case HUGE_SUCCESS: break;
|
||||
case E_UNKNOWN_COMMAND:
|
||||
r = read_move(side, &m);
|
||||
if (r != HUGE_SUCCESS) {
|
||||
net_side_printf(side, "unknown command\n");
|
||||
goto prompt;
|
||||
default:
|
||||
net_side_printf(side, "uh oh (strange return value from read_message: %d)\n", r);
|
||||
goto prompt;
|
||||
}
|
||||
|
||||
r = execute_message(&game, msg, side);
|
||||
switch (r) {
|
||||
case HUGE_SUCCESS:
|
||||
//print_board_small();
|
||||
asciiart_small_draw_board(aabuf, &game);
|
||||
net_all_printf("%s", aabuf);
|
||||
r = laser(&game, side);
|
||||
//print_board_small();
|
||||
asciiart_small_draw_board(aabuf, &game);
|
||||
net_all_printf("%s", aabuf);
|
||||
switch (r) {
|
||||
case SILVER_WINS:
|
||||
net_all_printf("SILVER WINS!\n");
|
||||
return;
|
||||
case RED_WINS:
|
||||
net_all_printf("RED WINS!\n");
|
||||
return;
|
||||
case L_WALL:
|
||||
net_all_printf("laser hits wall at %c%c\n",
|
||||
game.laser_pos[1]+'A', game.laser_pos[0]+'0');
|
||||
break;
|
||||
case L_PIECE:
|
||||
net_all_printf("laser hits %s %s at %c%c\n",
|
||||
sideinfo[game.last_hit.side].name,
|
||||
pieceinfo[game.last_hit.piece].name,
|
||||
game.laser_pos[1]+'A', game.laser_pos[0]+'0');
|
||||
break;
|
||||
}
|
||||
side = 1-side;
|
||||
break;
|
||||
case E_ILLEGAL_MOVE:
|
||||
if (perform_move(&game, side, m) != HUGE_SUCCESS) {
|
||||
net_side_printf(side, "illegal move\n");
|
||||
goto prompt;
|
||||
default:
|
||||
net_side_printf(side, "uh oh (strange return value from execute_message: %d)\n", r);
|
||||
goto prompt;
|
||||
}
|
||||
|
||||
asciiart_small_draw_board(aabuf, &game);
|
||||
net_all_printf("%s", aabuf);
|
||||
|
||||
switch (game.winner) {
|
||||
case SILVER:
|
||||
net_all_printf("SILVER WINS!\n");
|
||||
return;
|
||||
case RED:
|
||||
net_all_printf("RED WINS!\n");
|
||||
return;
|
||||
}
|
||||
side = game.move % 2;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main() {
|
||||
main(int argc, char **argv) {
|
||||
if (argc > 1 && strcmp(argv[1], "local")==0) {
|
||||
terminal_game();
|
||||
return 0;
|
||||
}
|
||||
|
||||
net_server(15239);
|
||||
simple_game();
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user