lagt til 'cs' for clear screen i hovedmenyen
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@ -6,8 +6,10 @@ from sqlalchemy.sql import func
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from sqlalchemy import desc
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import re, sys, os, traceback, signal, readline
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from helpers import *
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import random
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random.seed()
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exit_commands = ['exit', 'abort', 'quit', 'bye', 'eat flaming death', 'q']
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help_commands = ['help', '?']
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context_commands = ['what', '??']
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@ -168,8 +170,17 @@ class Menu():
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result = self.input_str(prompt)
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if result == '':
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print 'Please enter something'
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else:
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# 'c' i hovedmenyen for å endre farger
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elif result == 'c':
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os.system('echo -e "\033['+str(random.randint(40,49))+';'+str(random.randint(30,37))+';5m"')
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os.system('clear')
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return None
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# 'cs' i hovedmenyen for å sette standardfarger
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elif result == 'cs':
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os.system('echo -e "\033[0m"')
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os.system('clear')
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return None
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else:
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try:
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choice = int(result)
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if (choice > 0 and choice <= number_of_choices):
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@ -389,11 +400,13 @@ it by putting money in the box and using the "Adjust credit" menu.
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return None
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for i in range(len(self.items)):
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self.printc(line_format % (i+1, self.item_name(i)))
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item_i = self.input_choice(len(self.items), prompt=self.prompt)-1
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if self.item_is_submenu(item_i):
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self.items[item_i].execute()
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item_i = self.input_choice(len(self.items), prompt=self.prompt)
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if item_i==None:
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return self.execute()
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if self.item_is_submenu(item_i-1):
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self.items[item_i-1].execute()
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else:
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return self.item_value(item_i)
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return self.item_value(item_i-1)
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class Selector(Menu):
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