error handling #3
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Reference: Projects/Ozai#3
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Delete Branch "%!s(<nil>)"
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It is currently possible to overflow the values when submitting a move, and the gameserver crashes.
log:
GET /api/game/b6ad6b38-46d4-4aa1-b0dc-f6f215bdd063?player=a:
submitted move
{'player': 'a', 'policy': 'strict', 'color': 'blue', 'source': 5, 'destination': 0}