Fix scoring function
Co-authored-by: Daniel Olsen <daniel.olsen99@gmail.com>
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fbdf776141
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33
src/azul.rs
33
src/azul.rs
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@ -691,10 +691,9 @@ impl Player {
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return 0;
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return 0;
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}
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}
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let mut sum = 0;
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// Count connected tiles in the on the row
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// Count connected tiles in the on the row
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let mut count = 0;
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let mut horizontal = 0;
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let mut active = false;
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let mut active = false;
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for i in 0..5 {
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for i in 0..5 {
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if (row, i) == (row, column) {
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if (row, i) == (row, column) {
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@ -703,16 +702,17 @@ impl Player {
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if active == true && wall[row][i] == false {
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if active == true && wall[row][i] == false {
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break;
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break;
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} else if wall[row][i] == false {
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}
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count = 0;
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if wall[row][i] == false {
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horizontal = 0;
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} else {
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} else {
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count += 1
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horizontal += 1
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}
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}
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}
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}
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sum += count;
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// Count connected tiles in the column
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// Count connected tiles in the column
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let mut count = 0;
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let mut vertical = 0;
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let mut active = false;
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let mut active = false;
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for i in 0..5 {
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for i in 0..5 {
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if (i, column) == (row, column) {
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if (i, column) == (row, column) {
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@ -721,15 +721,20 @@ impl Player {
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if active == true && wall[i][column] == false {
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if active == true && wall[i][column] == false {
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break;
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break;
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} else if wall[i][column] == false {
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count = 0;
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} else {
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count += 1
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}
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}
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}
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sum += count;
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return sum;
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if wall[i][column] == false {
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vertical = 0;
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} else {
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vertical += 1
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}
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}
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match (horizontal, vertical) {
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(h, 1) => h,
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(1, v) => v,
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(h, v) => h + v,
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}
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}
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}
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/// Calculates end-of-game bonus
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/// Calculates end-of-game bonus
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